Old Scratch said:Action RPGs are action games that utilize the stat and leveling systems from RPGs but not the role-playing part or much else, as it gets in the way of any "action". Real-time(not pseudo RT) combat is a must too - a game isn't an action RPG if it has only turn-based combat as there's not a whole lot of fucking action there is there? Otherwise you're looking at 2-3 games that could qualify for CRPG status and surely no one here is that anally retentive.
Really? I haven't played it, but never read anyone say anything to this effect over at TTLG. And if you think it's just VD obsessing over stats, Spector himself shouted "But it's not an RPG anymore" when Witchboy told him they were getting rid of those. At least he had the decency to warn us months before release though!Keldryn said:So far, DX2 has a deep and involving storyline, and offers a lot more choices to make than did the first game. So... everyone on this board harps about how important meaningful choices are in an RPG, and when Invisible War focuses intently on such choices, it gets ripped apart because it doesn't use skill points and different ammo types. Cool.
Of course, you are allowed to have an opinion, but a smart thing to do would be to play a bit more before you share your first and very early impressions with the world. Then again, that's what most reviewers are doing these days, so I guess it's ok.Keldryn said:Vault Dweller said:Well, if he's only a few hours in, perhaps, he should play the game a bit more before he starts making "as good as the original!" statements, no? Am I missing something here?
I'm allowed to have an opinion after playing a few hours, and I'm allowed to compare it to the original, which seems like the logical thing to do.
Most action RPGs are.Keldryn said:No, but I think there is a definite connotation here that they are.
Choices, consequences, multiple solutions, superb atmosphere and reactive AI, great character development (not the character system, but your place in the world), etc.Probably not Arx, but I haven't played it enough. I would argue that Deus Ex and Jade Empire come close; I haven't played through enough of SS2 to say for certain. But it also depends on what criteria you are using to judge the "depth" of the Gothic series.
Action game, imo, is a game focused almost exclusively on killing things, like Diablo, Deus Ex, and System Shock. Arcanum has a real time mode, but I don't think anyone would call it an action game.Ultima Underworld is as much of an action RPG as System Shock 2, Deus Ex, or Gothic. The combat takes place in real-time, you have direct control over your character's actions, and you initiate each action singularly in real-time. The player's skill is a significant determinant of the outcome of combat. That sounds like an action game to me. The term "action game" is not mutually exclusive with deep, intelligent, meaningful content.
See above.No, it isn't in and of itself. But if you take the open-ended gameplay aspect out of Gothic, how exactly does it possess more depth than Deux Ex, for example?
Fine. Compare Oblivion to MW, when you get a chance to play it. You will be unpleasantly surprised.Yeah, not even a remotely relevant comparison. Fallout:BoS wasn't made by the same people who made Fallout, and there was no intent to build anything upon the orignial game design. It wasn't a sequel, just some quick one-off to make money using that Dark Alliance Engine.
Finish the game first.If these things can ruin your enjoyment of a game, then you're placing an undue emphasis on aspects of the game that are trivial.
Meaningful choices.So far, DX2 has a deep and involving storyline, and offers a lot more choices to make than did the first game. So... everyone on this board harps about how important meaningful choices are in an RPG, and when Invisible War focuses intently on such choices, it gets ripped apart because it doesn't use skill points and different ammo types. Cool.
Fair enough.I don't see anything wrong with bringing some new suggestions to the table. "Hey, you don't normally seem to like these kinds of games, but you might like this one if you give it a fair try."
obediah said:Old Scratch said:Action RPGs are action games that utilize the stat and leveling systems from RPGs but not the role-playing part or much else, as it gets in the way of any "action". Real-time(not pseudo RT) combat is a must too - a game isn't an action RPG if it has only turn-based combat as there's not a whole lot of fucking action there is there? Otherwise you're looking at 2-3 games that could qualify for CRPG status and surely no one here is that anally retentive.
Action RPGs can have as much role-playing as they like. The 'action' just means that your sucess in combat and perhaps other actions is going to be at least partially dependent on your controller-fu. Many action rpgs are light on roleplaying/branching because it's an economical combination, but an action rpg could have as much role-playing as any traditional crpg.
To sum up (and leaving the whole "rpg or not rpg" thing out):
Diable, Deus Ex, Gothic, Oblivion, Bloodlines = action rpg
Icewind Dale, Pool Of Radiance II = not action rpg
Old Scratch said:Somewhere on the main page a list of what are considered plain CRPGs needs to be posted by the Codex staff for scrutiny so some of the retarded statements that get tossed around here can be laid to rest.
TheGreatGodPan said:Really? I haven't played it, but never read anyone say anything to this effect over at TTLG. And if you think it's just VD obsessing over stats, Spector himself shouted "But it's not an RPG anymore" when Witchboy told him they were getting rid of those. At least he had the decency to warn us months before release though!
Vault Dweller said:Of course, you are allowed to have an opinion, but a smart thing to do would be to play a bit more before you share your first and very early impressions with the world. Then again, that's what most reviewers are doing these days, so I guess it's ok.
Vault Dweller said:Choices, consequences, multiple solutions, superb atmosphere and reactive AI, great character development (not the character system, but your place in the world), etc.
Action game, imo, is a game focused almost exclusively on killing things, like Diablo, Deus Ex, and System Shock. Arcanum has a real time mode, but I don't think anyone would call it an action game.
Fine. Compare Oblivion to MW, when you get a chance to play it. You will be unpleasantly surprised.
Finish the game first.
Meaningful choices.
Vault Dweller said:Depends on how you get this first impression, doesn't it? It's just like posting here. Sharing your thoughts is always welcome. Posting before you think isn't.
Take Oblivion, for example. Posting your thoughts after a few hours is pointless as you have no idea what you are talking about. You only think that you do.
IIRC, the game offers 3 real choices: whether or not to kill the rebel leader, Lebedev, and whether or not to help Paul or run. The choice of the ending 1 min before the game ends doesn't count. There are very few consequences in the game, and most choices don't mean shit. Multiple solutions are limited to shoot/hack/look for a vent to crawl through.Keldryn said:Vault Dweller said:Choices, consequences, multiple solutions, superb atmosphere and reactive AI, great character development (not the character system, but your place in the world), etc.
Using that criteria, I'd definitely put Deus Ex in that category.
You can play as a pacifist, for all I care, but each mission throws scores of enemies at you that can't be reasoned with and can only be killed. While you can avoid some of them, it's impossible to avoid killing quite a few people in every mission. 99% of people are hostile and will start shooting on sight.I would agree with you on Diablo, and probably System Shock, but Deus Ex is not focused exclusively on killing things. I think in the original game there are only a couple of characters that you absolutely have to kill -- and I think they made an effort to make it so that you don't have to kill anyone in IW. And I certainly played Deus Ex (and am playing IW) as much more of an investigative type.
Keep up the good work!Fine, I'll report back when I'm finished it. Still not hampering my enjoyment ~12 hours into the game though.
I'm not. I compared multiple solutions of both games. As for ethical decisions, I didn't compare all 3 of them to anything.TheGreatGodPan said:Vault Dweller: It seems odd that you are comparing methods of accomplishing a goal in Gothic 2 with ethical decisions in Deus Ex.