Vault Dweller said:
It looks and feels like a console game, which isn't a surprise, considering that it was originally developed for consoles, but the non-linear gameplay (the first part of each game) and multiple solutions aren't something that console RPGs are known for. Unless I'm mistaken and you can recommend me a few games.
Let's not equate "console RPG" with "Japanese-developed RPG" if we can avoid it.
Yes, historically, the vast majority of console RPGs have been Japanese-developed, but I think that has a lot to do with game consoles being almost entirely product of Japan from the release of the NES through until the release of the Xbox in 2001, and with the general impression of RPGs being a niche market. There isn't any reason why console RPGs can't feature non-linear gameplay and multiple solutions to quests. RPGs have always been the most popular genre of games in Japan, but have not been perceived this way in North America -- even though, once upon a time, RPGs were pretty much the most popular genre of game on home computers, after the Graphic Adventure (King's Quest) genre.
The Japanese approach to designing RPGs has become increasingly in favour of telling a strong story with memorable, pre-defined characters. And I would assume that this approach is what is popular with the RPG-buying public in Japan. Pretty much any Japanese-designed RPG released on the PC follows the exact same design approach as their console brothers.
Bioware's and Obisidan's Xbox titles have received a lot of critcism on these boards, but both KOTOR games and Jade Empire have a hell of a lot more in commmon with western-developed PC RPGs than with Japanese RPGs. So does Fable, for that matter. I learned my lesson from Ultima IX about following a game's development cycle too intently, gobbling up every bit of information released about the game, so I didn't really follow Project Ego and all of the "great ideas" that Peter Molyneux had that never made it into the game, and my expectations weren't inflated to such proportions that the second coming of Christ would have disappointed me. So I quite enjoyed the 18 to 20 hours that I spent with Fable, and I'm looking forward to a second playthrough with The Lost Chapters, when I get around to it. Sure, it has its share of flaws, and it's not as open-ended as Molyneux made it out to be. And it kind of sucks being limited to walking on the paths. But there is still a lot of freedom to wander about, many choices to make in character development, and many fun ways to just play in the sandbox.
Chrono Trigger was mentioned as an example of a console RPG with some degree of non-linearity and multiple choices to make. Much of the game is fairly linear, but it does have, I believe, 17 different endings, depending upon what you've done in the game. There are a lot of optional things that you can do, and you don't actually even have to have the main character alive to complete the game. When you finish, you get the "New Game+" option, which allows characters to retain their experience and item. Thus, when you encounter the main foe early in the game, which usually results in your characters' non-game-ending-defeat, you can actually finish the game very early on and get an entirely different ending.
Phantasy Star III is often looked as as the black sheep of the series, but it did offer some pretty interesting concepts in terms of choices. There were three generations of characters which were featured in the game, and at the end of the first two generations, you had to choose which of two women your character would marry. Thus, you played 3 of 7 possible protagonists in one playthrough of the game. Unfortunately, a lot of the events in each generation didn't really change that much, or only occurred in a different order. But it was 1991 or 1992, and it was a pretty cool attempt.
Even a game like Final Fantasy X possesses a lot more depth that it would appear on the surface. It's an extremely linear game that doesn't give you any real choices as to how the story progresses. All of your party members are pre-named and pre-defined, and all you can really do is name your main character. However, the game does possess a remarkably deep character advancement system that really does allow for a lot of choices as to how to customize your character. Of course, if you play long enough, you can eventually have your characters advance all over the entire Sphere Grid, but that does take an insane amount of levelling up. There is also a fairly deep and complex item customization system, and a large number of obscenely difficult optional "boss monsters" to fight. I was ready to finish the game at about 48 hours of gameplay, but I spent another 20 hours on my characters and their equipment before I decided to just finish the damn game. And I had barely even scratched the surface of the insanely difficult arena quests. That's way more hardcore than I'm good for. FFX-2 has a five-chapter structure, but allows you to travel the world freely throughout each chapter -- kind of like Betrayal at Krondor, I suppose. And you have to decide how to specialize your characters' development in each of the available classes. And it gives you plenty of optional stuff to do.
The Suikoden series has a lot to offer as well. In each game, you end up becoming the leader of an army with your own stronghold to upgrade and customize. You need to recruit people to join your cause, and if you manage to do it right, you can recruit all 108 Stars of Destiny. Pretty hard to do without a walkthrough though, as it's easy to miss a few. The middle part of the game is somewhat non-linear, as it is about recruiting as many of the 108 Stars as you can. You'll also lead your armies into battle against other armies, and fight one-on-one duels. Later games include a fairly decent skill system to allow you to customize and specialize your characters. It's not a shallow series of games by any means.
Skies of Arcadia is great, and is one of my favourite console RPGs. The main storyline is pretty linear, but you always get a nicely-sized chunk of the world to explore as more areas become accessible. And just when you've exhausted all of your exploration opportunities on the world map, you get access to the Lower Sky and Upper Sky areas. Your conversation options are limited, but your responses do affect your reputation (your "Swashbuckling Rating") and how some characters respond do you. You also get a number of optional encounters added to the Gamecube version that expand upon the storyline. one fairly unique aspect is that there are a number of "Discoveries" to make in the world, but if you take too long, your competitor will find them and report them. All you really miss out on is the reward (and credit) for reporting it, but I think Wizardry VII is the only other game I know of that does anything like this.
I think we are in the beginning of a transition where we will start to see more "PC-style" RPGs on the game consoles. We're seeing companies like Bioware starting to focus a lot of their development projects on the consoles now. The Xbox 360 and PS3 are pretty comparable to high-end PCs, and for the first time actually have a decent amount of RAM. Grand Theft Auto has really popularized the free-form "sandbox" style of gameplay that we PC RPG fans have enjoyed for a good 15 years already. The success of Morrowind and Oblivion on the Xbox and Xbox 360 -- regardless of your feelings about either or both of those games -- has proven that there is a market for the more open-ended style of RPG. Even the staunchly traditional Final Fantasy is actually starting to change. FF12 will actually do away with random battles altogether, with all enemies being on the map and the combat system very much resembling that of KOTOR. The game is supposedly a lot less linear than previous FF games. So if the FF series can mvoe in the direction of more open-ended gameplay, then perhaps there is some hope after all.
Mass Effect looks to be very much in the tradition of open-ended, exploration-heavy PC RPGs. Yeah, so the dialogue system replaces pre-written choices with moods which more clearly represent the intent of the dialogue choice. It's not really changing anything. It's still a dialogue tree (from the sounds of it), and it still works the same way.
Fallout 3 might very well suck, but I'm not jumping on that popular bandwagon yet. There is absolutely no logical reason to assume that it is going to be Morrowind or Oblivion with guns, simply because Bethesda is working on it. It's not going to be the same exact team working on it, and, well, Fallout is not The Elder Scrolls. Just because Bethedsa hasn't really done much outside of The Elder Scrolls doesn't mean that is all that they know how to do. That doesn't mean that Fallout 3 is going to be great, either. It just means we need to wait and see before jumping to conclusions. It will definitely get a console release though, which I'm quite pleased about. (As I've mentioned before, I suffer from repetitive strain injuries in both forearms from heavy computer use at work; I simply can't spend hours playing games on the PC without causing myself extreme pain.)
There's a lot of good stuff out there, if you don't limit yourself to a single platform. I get regular use out of my Gamecube, PS2, and Xbox, as well as my PC. And I'll definitely be picking up an Xbox 360 and a Wii in the not too distant future. Jury's out on the PS3 though. Maybe if there are enough compelling games exclusive to the platform. I don't see a lot of hope for my PC gaming future though. Aside from the issue of my RSIs, my aging Radeon 9600 card (which I only bought a year ago for about $100 CAD) can't handle most of the newer stuff, and my Athlon XP 2600 CPU is getting long in the tooth. For the price of a higher-end (but not top of the line) graphics card, I can buy an Xbox 360. Sure, there's the age-old argument that a PC can do a lot more, but my PC works just fine for everything we use it for other than current games. I can't justify spending $1500 on a new system just so that a handful of games will run properly. And like I said, using the mouse is giving me chronic tendonitis, which pretty much limits my recreational PC use.