Even on the Codex, most people have trash tastes and couldn't find their way out of the Wizardry 7 character generator without quest compass. Your point being?
Hold up. NeoFag still exists? I thought it closed down after the owner was exposed as a pedophile and most of the
What does this mean for Tyranny?
There already was a Black Company inspired RTS, the Myth ones, quite good as well
Not saying that they shouldn't do it, there's always room for more
It's not they don't want to do nothing with it - Fred Wester said he'd be open to doing a Tyranny RTS (I can't recall the specific quote, but he was pretty positive about being willing to pursue it).
Considering the game's Black Company feel, an RTS would be appropriate, imo. I recommended some folks speak to him about it, but I'm not in the loop for it.
Once a company/publisher owns an IP, even if they don't have immediate plans to use it, they rarely are willing to sell it unless the offer's pretty amazing - they're more likely to lease the IP out to generate revenue for them.
“We could do more in that world [but] we haven’t really decided what to do with that IP,” Wester says. “We’ll see where we end up.”
“Just the other day on Twitter, somebody was talking about setting a grand strategy game in the Tyranny universe,” Jorjani notes. “I think that would be cool. We’re absolutely interested in exploring grand fantasy in the strategy space.
It’s especially intriguing that, without prompting, Wester mentions the same concept too: “If someone in the studio says, ‘I want to make a grand strategy game out of Tyranny’, I would approve that day one.”
I wouldn't trust obisidian with an action combat system, they would invariably fuck it up. It's ironic because a successful action adventure game would be the only thing that could save obsidian as a recognizable brand, as their isometric rpgs continue to erode any goodwill new Vegas had garnered them from the mass market.
May have asked you this before during your May of full disclosure, but why the heck hasn't anybody just licensed The Black Company (or Dread Empire, or Darkwar or even Garrett P.I.) rights from Cook to make a game? I figure Cook's imprimatur would generate some meaningful buzz--the guy's beloved by tons of popular fantasy authors. That's gotta be worth something, although maybe not enough to offset the cost of the royalties (on the other hand, you probably save a bundle on worldbuilding).
Speaking of creating a new setting out of whole cloth, how much time do you end up saving when you work with an existing IP? I know that has its own drawbacks, but there must be tons of efficiencies, too, right? When Obsidian was making POE, x man-hours went into creating a world from the ground up, y man-hours went into designing the ruleset. Presumably, if the game had taken place in an established setting using the d&d OGL, that labor could've gone into improving anything and everything. Kingmaker is great and I wonder how much of that is because Owlcat didn't need to reinvent the wheel and could focus on making quality content.
Did you read the books though.May have asked you this before during your May of full disclosure, but why the heck hasn't anybody just licensed The Black Company (or Dread Empire, or Darkwar or even Garrett P.I.) rights from Cook to make a game? I figure Cook's imprimatur would generate some meaningful buzz--the guy's beloved by tons of popular fantasy authors. That's gotta be worth something, although maybe not enough to offset the cost of the royalties (on the other hand, you probably save a bundle on worldbuilding).
Speaking of creating a new setting out of whole cloth, how much time do you end up saving when you work with an existing IP? I know that has its own drawbacks, but there must be tons of efficiencies, too, right? When Obsidian was making POE, x man-hours went into creating a world from the ground up, y man-hours went into designing the ruleset. Presumably, if the game had taken place in an established setting using the d&d OGL, that labor could've gone into improving anything and everything. Kingmaker is great and I wonder how much of that is because Owlcat didn't need to reinvent the wheel and could focus on making quality content.
Black Company - I don't know. I only recall reading the pen-and-paper campaign setting version of it (?) and seeing it was filled with an amazing number of spelling and grammar errors.
Usually people license an IP to have the name draw more $$$ like you said, but I don't know if the Black Company had that weight. A Dread Empire game would be cool, though.
Black Company or no, Myth proved you could take the pillars of that world and do a version on your own, which kind of sucks for Cook, but there you go.
Working with an existing IP I don't think saves any time - it's just a different set of challenges that equal the same resource cost, and that assumes the license holder understands games and their feedback takes that into account.
When Obsidian was making POE, x man-hours went into creating a world from the ground up.
Moving to be a cog in the assembly line, eh? No more indie RPGs from Obsidian, then. A blessing or a curse, no matter.
Did you read the books though.
Right, but he mentioned PnP licences, which also come with a ruleset. In the OGL's case, the ruleset has stood the test of time and is royalty free. And since so many people are familiar with it (and D&D in general), problems like this should be easier to avoid, no?Working with an existing IP I don't think saves any time - it's just a different set of challenges that equal the same resource cost, and that assumes the license holder understands games and their feedback takes that into account.
For example, late in PoE1, I noticed we weren’t getting any updates on the system design aspects for PoE1 in the design meeting reports being sent to production even though clearly new elements were being worked on.
When I noticed that, I specifically requested they be included in design reports and disseminated – especially after what happened with system design on FNV that caused problems: To explain one small example: “hey, we’re near the end of production and perks aren’t designed or in the game yet but no one really knows that or knows when they’re going and heyyyy I’m not a system designer or anything but maybe that may create balance issues?” Crazy, I know.
It's not like Black Company as a setting has some unique properties that would automatically transform into a thrilling video game. What made the saga special was the style and the tone, but that was in the 1980s and by now it was parroted and copied by numerous other authors.
Right, but he mentioned PnP licences, which also come with a ruleset. In the OGL's case, the ruleset has stood the test of time and is royalty free. And since so many people are familiar with it (and D&D in general), problems like this should be easier to avoid, no?
I think one of the big problems of PoE, which also confines it, is trying to embrace the old D&D systems and give a ton of spell options to each class... which in my opinion, is like digging your own grave.
Fun fact, if this is true then the next Shadowrun game may very well come from Obsidian Entertainment.