Cosmo
Arcane
- Joined
- Nov 6, 2010
- Messages
- 1,387
I think one of the big problems of PoE, which also confines it, is trying to embrace the old D&D systems and give a ton of spell options to each class... which in my opinion, is like digging your own grave.
I disagree. In my view, the proliferation of classes is the bigger problem.
Both are true IMHO. The caster classes have too many spells, making them unwieldy (after all, it's a brand new system for the player to get acquainted to), and i imagine a sinkhole to implement. But i think it's also the case for the more melee focused ones : i would have really preferred less abilities, but for them to be upgradeable or modular (think feat chains for example) to suit my needs and stay light on the management side. Nothing of value would have been lost if certain classes had been made kits instead of being whole new systems and the numerous abilities had been culled (or at least hadn't tried to ape D&D).
On the last point i see an added benefit, in that less abilities means that the AI that can be way easier to hone to perfection : Knights of the Chalice is a great testament to that fact (Begue trimmed the D&D spell repertoire a great deal, and the AI uses it really intelligently)...
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