Yeah, I gathered as much.Sorry, meant POE, not POE2.
Fargo: Read this review!FWIW, Darth Roxor's review of POE2 was required reading for Torment leads and the entire writing team. (Insert jokes about the consequences that had.)
Haha. Bullshit.This entire site is incapable of generating sales, and no, the few thousand (if even that) copies that members can purchase for themselves doesn't mean jack shit for any company above the tiniest of indies.
I don't know, man. Surgeons operate on people with great frequency and perform incredibly demanding procedures, and you're telling me some twat programmer/writer can't produce consistent, polished content because it's "hard"? I think it's more an issue of creative types being drama queens who can't be arsed to perform and assess in an objective manner, and programmers drowning under feature creep (which, to be honest, is management's fault).A lot of what the Codex likes actually does appeal to everyone, it just doesn't make it into mass market games because it'shard to do.
Is it? They try awfully hard to get noticed. MCA is a liberal commie, yet he spends a huge amount of time interacting with people like us who spit on everything he believes in (apart from game design, obviously). And he's not the only one. The Dex is mentioned in hushed, almost revered tones everywhere from Obsidian forums to /v/ on the various chans. It's the irreverent attitude of this community - people are weak herd animals by nature and worship anything with a backbone.Sadly, I think the tense is mostly wrong.
I don't mean any disrespect to your or the fuzzy rat who wrote the review, but most of it is common sense. Sure there's some finer points in there, but the meat of it is built upon 20 years of CRPG design than any dev should have in his little finger.That's not true, and it undervalues the editorial. A lot of its points were not low-hanging fruit, but sophisticated points about conveying lore, use of voice acting, etc.
Those two have talent, but they're hamstrung by lack of control. They're the equivalent of Hollywood scribes who produce good screenplays but get overruled by retarded execs.Ziets and Saunders
I'm serious. You can't make a Torment game without a fuckton of cultivated talent (ie., seasoned dev team), and an authoritative asshole in charge who'll tell interns and juniors that their work is shit (and just how to fix it). The Fallouts lean more on setting and plot than narrative (you're a writer - you know the difference). T:ToN should've been a post-apoc game, with the atmosphere as the main character. That way Inexile could've made a game with separate hubs joined together by an overarching storyline which loosely links them (like in Fallout 1/2), instead of trying to recreate the arguably most famous and well-made RPG of all time.(6) "Fargo would've been better served going for a Fallout type CRPG"
Why? It's always a pleasure to discuss RPGs with you. And please don't take my replies as disrespect - I think you do us all a great service with your insights into the industry.Anyway, I'll butt out.
Yes, indie games that fail to move over 15,000 units are a lethal threat to companies with dozens of employees and million-dollar budgets. All that market share lost, like tears in the rain...Devs that start creating "alt accounts" and hyper-focusing on speculative discussions here, do so because they see unguided trends set here as some kind of threat to their project
Devs come here to get their fix, because lord knows no one at work or at home respects them. Such is a cuck's life. Maybe they'd make better games if they weren't such limp-wristed fags.and make attempts of controlling discussions however they can
MCA in disguise. Can't you tell?Who’s our new retard?
You overestimate the Codex's importance. No one cares about this place, outside of niche grognard interests.
The Codex is like that butter-faced girl with a hot body that everyone wants to fuck but can't since she never puts out.
Devs come here to get their fix, because lord knows no one at work or at home respects them.
I'm serious. You can't make a Torment game without a fuckton of cultivated talent (ie., seasoned dev team), and an authoritative asshole in charge who'll tell interns and juniors that their work is shit (and just how to fix it). The Fallouts lean more on setting and plot than narrative (you're a writer - you know the difference). T:ToN should've been a post-apoc game, with the atmosphere as the main character. That way Inexile could've made a game with separate hubs joined together by an overarching storyline which loosely links them (like in Fallout 1/2), instead of trying to recreate the arguably most famous and well-made RPG of all time.
will no one pluck the low hanging fruit?
...so inXile should’ve made a game like, say, Wasteland 2?I'm serious. You can't make a Torment game without a fuckton of cultivated talent (ie., seasoned dev team), and an authoritative asshole in charge who'll tell interns and juniors that their work is shit (and just how to fix it). The Fallouts lean more on setting and plot than narrative (you're a writer - you know the difference). T:ToN should've been a post-apoc game, with the atmosphere as the main character. That way Inexile could've made a game with separate hubs joined together by an overarching storyline which loosely links them (like in Fallout 1/2), instead of trying to recreate the arguably most famous and well-made RPG of all time.
And thus, I hereby petition, in addition to tagging SlumLord with it, a whole brand new tag called
Low hanging fruit how?
No it wasn't you shit-spewing nigger. And there were some system configs it failed to boot and run. Just because you have a hard-on for garbage doesn't mean it's justified. Cretin.
It was unplayable, shit-for-brains!
getting worked up into a frenzy
Sorry. It's your avatar. Just think you all have alts you talk to sarcastically to avoid direct scrutiny.When someone repeatedly bashes inXile for not making a post apocalyptic game with a certain set of features, pointing out the existence of WL2 is low hanging fruit. Where did I say anything critical about the game?Low hanging fruit how?
Wasteland 2 not being text heavy enough - too "normie" or some shit?text-heavy isometric CRPGs are a niche market and don't cater to normies or their tastes
That's why I would settle for something on par or even slightly lower than Fallout: a new world to explore, branching narrative with choices-and-consequences, fully usable skills and perks system, decent combat, ending slides and gore animations.
Lol it's like sports. Everyone here is just a true fanatic of the greats and can't help but observe winning streaks.A lot of things have to fall in place for such a quality game to be made, Cain and Boyarsky driving it is enough, especially working under constraint of a big budget console game.
I see Junmarko is off his meds again.
No, dude, the developers of Disco Elysium are not running a communist alt conspiracy on the Codex