errorcode said:
Why is it a bad thing that Obsidian got both KOTOR 2 and NWN 2? They're a group of remarkably talent folks who pretty much struck the lotto by being handed two very lucrative franchises. I kinda thought folks would be happy to see two high profile RPGs ending up in the hands of a dev house that actually cares about making good RPGs.
Oh that's quite fine, really. It makes sense that a newly founded company would try to establish itself before deciding to venture forth with an IP of their own. This should enable them to earn some reputation as a company who can deliver good games, and it also will enable them to secure themselves financially. I'd wager this is good business sense.
Except that i feel they're unwillingly positioning themselves on the receiving end of a certain negative reputation. People are already labelling them as Bioware Jr., and speaking of how they are more apt at doing Bioware hand-me-downs rather than original titles. I'm sure these comments can be perceived as innocuous in regards to their amount, but its bad publicity that might spread out, regardless.
They're also basically developing games which are not theirs, so they have to exercize some caution when dealing with these intellectual properties. For better or worse, Knights of the Old Republic and Neverwinter Nights are known for having certain characteristics, and Obsidian can't stray too much from them. This means that their possible creativity has to be restrained so the final product isn't too different from its prequels. It has to sell, after all, creativity be damned.
I think this also puts them in a risky position regarding their own IP. When they actually leave the "Sequels R Us" era and present something of their own, will the fanbase care? Now that they're handling two of Bioware's IP, you can be sure the fanbase will grow into something else. More than likely, the fanbase that is forming now favors a more Bioware-styled approach to development, which carry a certain set of characteristics that might have even run contrary to intentions and design decisions of Obsidian's developers. And what does this mean for Obsidian? When they actually attempt to create something new, will they risk departing from the fanbase they've acquired and do something they actually want, or will they keep doing things in a fashion similar to that of Bioware to keep the larger part of the fanbase around?
Then there's also the thing with churning out sequels just for the hell of it, but that's more of a pet peeve against the industry. I can't really fault Obsidian for this. Even if they refused this opportunity, someone else would develop it and eventually flood the market with yet another sequel.