fastpunk
Arbiter
youhomofo said:This project will never see the light of day. It will be canned. Mark my words.
Oh sweet Moses! Well ain't you a real live Nostradamus...
youhomofo said:This project will never see the light of day. It will be canned. Mark my words.
The Rambling Sage said:Rhett Butler said:I hope one day someone will make the spy game I want. One where you, y'know, spy on people instead of just shooting them.
You should try that old game... Floor 13 was the name? Pretty cool. You may love it.
How can you know it? Several bullet points posted by a guy who has read the magazine are all we have now.deuxhero said:Sigh, this looks to be one of those things that was a good idea, but gets horribly executed.
deuxhero said:Sigh, this looks to be one of those things that was a good idea, but gets horribly executed.
Andhaira said:If they implement the stupid dialogue ( you know, when the main pc has low intelligence) it will suck.
Lestat said:The face looks like it was covered with olive oil, I hope it will get fixed.
Lestat said:How can you know it? Several bullet points posted by a guy who has read the magazine are all we have now.deuxhero said:Sigh, this looks to be one of those things that was a good idea, but gets horribly executed.
Sounds interesting. I'm still not sure about the conversation system, but if it helps to get rid of fake dialogue options, do it. And seems like the article is ungodly huge, so please, guys, get a magazine and post some scans.I got the newest Game Informer in and they have a ten page article on what could possibly be the coolest idea for a WRPG I've heard of since Mass Effect. It is called Alpha Protocol by Obsidian Entertainment. What is the idea behind this RPG that has me ranting?
You are a modern super-spy. You are James Bond. You are Jack Bauer. You are Jason Borune. You are John Clark.
(What is with badass spies and short, four-five letter first names starting with "J?")
Not in the literal sense, but you get the idea. You play as rookie CIA field agent Micheal Thorton, who screws up on his first mission and gets framed in the process. He knows that something big is going down and has to figure out what, without the CIA's support. You have a list of names belonging to people all over the world as clues leading to the bigger conspiracy. The game consists of traveling around the world, tracking these people down while conversing with informants and taking on various side-operations connected to the main story that provide clues and other things to help you along your way.
In terms of combat, it will be much like Mass Effect. That is to say, it will be a third-person shooter. However, the game wants you to craft your own kick-ass super-spy. There are a number of different skills that you put points into to improve that particular area, like becoming better with pistols or hand-to-hand combat techniques. The developers said they want you to have freedom to develop Thorton how you want, while making sure that you can't just max all the skills and get a spy that enjoys the best of all worlds by the end of the game. You can go the Solid Snake or Sam Fisher way and lay low while enemies go past, relying on stealth. Or you can take the Jack Bauer approach and just start shooting things with your pistol.
When it comes to conversations, they are taking an approach that is like Mass Effect, but different at the same time. When starting a conversation you choose your "tone," but not what you actually say. That is determined by which tone you take. There are three tones: Smooth (And when it comes to the ladies, flirtatious), professional, and brash. This is much like Mass Effect's Paragon, Neutral, and Renegade system.
However, unlike Mass Effect, the conversations are more like cutscenes. You choose your tone and watch it play out just like a conversation in a cutscene or movie. You also have a limited amount of time while the NPC is talking to change your tone when Thorton talks next, resulting in different responses or just because you want to change your own reactions. This means the conversations are supposed to be more natural, and you won't run into times where, like in many RPGs, you get the same response no matter what you say. Also, once have had a conversation, it's over. You can't just go back to the NPC and redo the whole thing.
The game also deals with morality, but not in a typical "Light Side vs Dark Side" ordeal. Instead, Obsidian is aiming for more the morally blurred path than outright good and evil to reflect the real world of espionage. Sometimes you have to do dirty things as a spy, which the game promises to reflect.
I bet you are all asking "Well Raven, this is a James Bond-like spy RPG...Where are the hot Bond Babes?" Don't worry, Obsidian is promising numerous hotties that you can develop relationships with, be it romantic or purely sexual. Yes, you heard me right, you can go all James Bond and, apparently, bed every one of these ladies if you work it right.
This is a highly condensed form of a ten page article, so I'm leaving a lot out. I'd suggest reading up on this game. Alpha Protocol promises to be a great RPG, blending a unique setting for the realm of RPG games with what is basically evolutions of concepts we have already seen in Mass Effect. This looks to be an action-heavy espionage thriller of an RPG for everyone sick of more fantasy or sci-fi settings (Not that there is anything wrong with that).