DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
And let's also remember that Tim is ex-Troika and Obsidian has more than a few other ex-Troika people.
...you just got trolled by Roguey.
And let's also remember that Tim is ex-Troika and Obsidian has more than a few other ex-Troika people.
I think this explains everything about him:Fallout New Vegas is mediocre because it uses Fallout 3 as a basis for an Obsidian game, and Fallout 3 is a pile of garbage. 'Oblivion with Guns' was a joke, but that's what it is. I suppose it does highlight desperation of Fallout fans that even here you have people who want to like it.
And ToEE was full of mediocre/bad content. When asked about it, Tim Cain said his only problem with the content was the writing.I played Arcanum in RTwP. It was an unendurable mess in TB. Bloodlines is RT. TOEE is the only TB game among them to me. I'm judging it from a "the game providing good and interesting things to play with" perspective. Troika games better utilize their strong suits.
The carry weight nerf in JSawyer reduces hoarding tendencies, but that's pretty much how open world gameplay works.In comparison, FNV is bogged down by too much trinket hoarding, dungeoneering and back-and-forth'ing.
New Vegas is only as good as it is because of Josh's leadership and systems design.You mean a Fallout by Obsidian. I imagine it would be pretty fucking impossible to credit one guy with the entirety of a game's design. And let's also remember that Tim is ex-Troika and Obsidian has more than a few other ex-Troika people.
fMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%)Instead of being POWER Armor, it became a shitty cage which made movement slower.
Yeah, 2014 seems much better than the last 2~3 years. Though NV, of course, had a few other weeknesses other than engine.I think this explains everything about him:Fallout New Vegas is mediocre because it uses Fallout 3 as a basis for an Obsidian game, and Fallout 3 is a pile of garbage. 'Oblivion with Guns' was a joke, but that's what it is. I suppose it does highlight desperation of Fallout fans that even here you have people who want to like it.
Joined:
Jan 6, 2014
True that it's not as powerful as in 1/2, and I figured that was your basis. But the differences are there for a reason, specific resistances like fire resist are reserved for specialized armor like cook cook's armor, poison resistance to the survival sets, etc etc.I was comparing it to Power Armor in FO1/2 btw. And I hate the abomination which bethsda used for a engine. So even 10% walking speed decrease means 10% more of my life is being wasted.
New Vegas is only as good as it is because of Josh's leadership and Bethesda's systems design.
NWN2 reused WotC's and Bioware's framework. Knights of the Old Republic 2 used the same. Both were worse than New Vegas.Fixed. Were it not for reusing Bethesda's framework, any type of Fallout game by Obsidian would be as mediocre as NWN2, if not worse.
No one creates a game system from scratch.Not "even" Josh could prevent that. He had the luxury/handicap of not having to create entire game systems from scratch which allowed him to focus on better things.
NWN2 reused WotC's and Bioware's framework. Knights of the Old Republic 2 used the same. Both were worse than New Vegas.Fixed. Were it not for reusing Bethesda's framework, any type of Fallout game by Obsidian would be as mediocre as NWN2, if not worse.
No one creates a game system from scratch.
NWN2 reused WotC's and Bioware's framework. Knights of the Old Republic 2 used the same. Both were worse than New Vegas.Fixed. Were it not for reusing Bethesda's framework, any type of Fallout game by Obsidian would be as mediocre as NWN2, if not worse.
Fallout 3 really isn't a prize pig by comparison.Because both had boring mechanics at the core in addition to being generally bland games but at the same time, both were marginally better games than their predecessors.
And despite the general awfulness of Bethesda games, they do manage to come up with functional and potentially fun mechanics at the core. So, it's only natural that an Obsidian game using Bethesda framework would turn out better, with or without Sawyer's mark, which made it excellent.
Everything's influenced by what's come before.From divine revelation then?
Fallout 3 really isn't a prize pig by comparison.
Look at Dead Money, Old World Blues, and Lonesome Road as examples of Obsidian without Sawyer's direction. Definitely the worse for it