Do we even know if this is cannibalizing Stormlads material?Game could still have stuff Sawyer made, specially lore related. He led Stormlands, after all, didn't he?
Re: Tim Cain, don't forget this interview: http://www.rpgcodex.net/article.php?id=10151
Feargus Urquhart: Not to tease, but we will have news in the next two or three months. We absolutely are looking at crowdfunding one of our next titles as well, so we’ll have news on that soon. I can say it’s been fun to sit around and talk with Tim Cain, Game Director of the original Fallout, about ideas for our next thing. I wish I could talk about it more.
Hey TimCain, was he talking about Tyranny?
no.
Was he talking about Fallout: Los Angeles?
Re: Tim Cain, don't forget this interview: http://www.rpgcodex.net/article.php?id=10151
Feargus Urquhart: Not to tease, but we will have news in the next two or three months. We absolutely are looking at crowdfunding one of our next titles as well, so we’ll have news on that soon. I can say it’s been fun to sit around and talk with Tim Cain, Game Director of the original Fallout, about ideas for our next thing. I wish I could talk about it more.
Hey TimCain, was he talking about Tyranny?
no.
Weird. Would Obsidian really announce two new RPGs within a few months of each other? Because if Feargus wasn't talking about Tyranny, he must have been talking about another Kickstarter.
Anthony Davis are you in on this one?
Re: Tim Cain, don't forget this interview: http://www.rpgcodex.net/article.php?id=10151
Feargus Urquhart: Not to tease, but we will have news in the next two or three months. We absolutely are looking at crowdfunding one of our next titles as well, so we’ll have news on that soon. I can say it’s been fun to sit around and talk with Tim Cain, Game Director of the original Fallout, about ideas for our next thing. I wish I could talk about it more.
Hey TimCain, was he talking about Tyranny?
no.
Weird. Would Obsidian really announce two new RPGs within a few months of each other? Because if Feargus wasn't talking about Tyranny, he must have been talking about another Kickstarter.
I mean just look at the quote. Feargus is referring to crowdfunding. Tyranny was funded by Paradox.
Also, because I know what Feargus is talking about.
So you quit selling bagels to go back to CRPG development, just to get stuck on tank mmo while various CRPG projects pass by?Anthony Davis are you in on this one?
No, I'm on AW for the foreseeable future.
Though I have played it.
Yes.Roguey have you even booted up PoE yet?
The odds are that PoE 2 IS the new Kickstarter.Pillars 2, this, a new Kickstarter...
The odds are that PoE 2 IS the new Kickstarter.
Really want to know who's on the team for this. Surely that isn't embargoed?
Come onnn, who's project director and who's creative director (main writer)? Spill the beans Anthony Davis
So you quit selling bagels to go back to CRPG development, just to get stuck on tank mmo while various CRPG projects pass by?Anthony Davis are you in on this one?
No, I'm on AW for the foreseeable future.
Though I have played it.
Here is something that a lot of people outside of the industry don't know - it's really hard to play and enjoy a story based game you worked on. Usually because of the course of development you have played the same set of areas a million billion times or because you already know the whole story - or for any other reason.
Anthony Davis OK, since you're here and answering questions - is the game Obsidian is planning to crowdfund the same one that you were thinking of doing back in 2014 but ended up backing away from?
A few of the programmers rotated off of PoE on to this. Tim Cain, as was already pointed out. Dan Spitzley too.
Brian Heins is the Project Director.
Matt Singh is the Lead Producer.
Matt MacLean is on it - I believe as a senior writer (maybe the lead? not sure).
Constant Gaw is on the team - senior or lead level designer maybe? Not sure.
Brian Menze is the Lead Artist.
Donuts man. Donuts.
Also, I like tanks. I drove them for the United States Army.
I actually like my position - I can work on a really fun tank game, AND continue to give my feedback and ideas to the teams making RPGs.
Here is something that a lot of people outside of the industry don't know - it's really hard to play and enjoy a story based game you worked on. Usually because of the course of development you have played the same set of areas a million billion times or because you already know the whole story - or for any other reason.
The games I have worked on and played, for real, is quite small:
Alpha Protocol
Dungeon Siege 3
That's it. I have then played and beaten:
Fallout: New Vegas
Pillars of Eternity
I am hoping I will eventually forget enough to sit down and play KOTOR2 or NWN2+Expansions, I really do.
Anthony Davis OK, since you're here and answering questions - is the game Obsidian is planning to crowdfund the same one that you were thinking of doing back in 2014 but ended up backing away from?
I actually have no clue. I would need some more info before I could figure that out - and even then I might not be able to speak about it.
A few of the programmers rotated off of PoE on to this. Tim Cain, as was already pointed out. Dan Spitzley too.
Brian Heins is the Project Director.
Matt Singh is the Lead Producer.
Matt MacLean is on it - I believe as a senior writer (maybe the lead? not sure).
Constant Gaw is on the team - senior or lead level designer maybe? Not sure.
Brian Menze is the Lead Artist.
Donuts man. Donuts.
Also, I like tanks. I drove them for the United States Army.
I actually like my position - I can work on a really fun tank game, AND continue to give my feedback and ideas to the teams making RPGs.
Here is something that a lot of people outside of the industry don't know - it's really hard to play and enjoy a story based game you worked on. Usually because of the course of development you have played the same set of areas a million billion times or because you already know the whole story - or for any other reason.
The games I have worked on and played, for real, is quite small:
Alpha Protocol
Dungeon Siege 3
That's it. I have then played and beaten:
Fallout: New Vegas
Pillars of Eternity
I am hoping I will eventually forget enough to sit down and play KOTOR2 or NWN2+Expansions, I really do.
Thanks man. Hope you don't get in trouble for revealing that. I recognise Tim, Dan, Matt and Brian. Dan is a vet of NV if I recall correctly.
Does the Oshcuro guy still work at Obsidian?
Makes sense, that does sound like a better position to be in.Here is something that a lot of people outside of the industry don't know - it's really hard to play and enjoy a story based game you worked on. Usually because of the course of development you have played the same set of areas a million billion times or because you already know the whole story - or for any other reason.
The point I was trying to make with this, was that I actually get to give feedback AND still enjoy the game by working on AW.
He means Jorge Selgado.