pakoito
Arcane
- Joined
- Jun 7, 2012
- Messages
- 3,164
Is it coming to PC too or is that just a development screenshot?
I missed this.
There are some people on the team I do not know, but Nathan Davis (no relation) is working on it.
Is it coming to PC too or is that just a development screenshot?
I missed this.
There are some people on the team I do not know, but Nathan Davis (no relation) is working on it.
Supporting a lot of platforms is something that we on the team have a personal investment in (we all use different devices as our primary mode of gaming). We also want to get folks playing this thing as soon as we can. So we are balancing a lot of factors to determine what we are releasing on and when.
Well, for a start, I am. My team is small but you may see them pop in here from time to time.
So, if that's the case, who's the most likely lead guy for the eventual CRPG of pathfinder?
Any guesses?
Hopefully Cain.
We were able to sit down with one of the developers from Obsidian Entertainment on Saturday morning and take a look at the game in action and, upon viewing, rocketed to the top of my want list. If the physical version of the game has a failing for me, it's that the roleplaying aspect seems a bit thin. There are times where it definitely feels like you're playing a card game and not smashing villains. The app changes all that. Not only are there cut-scenes introducing plot points and NPCs that appear in the game, but all the locations are icons on a great looking map. Once you enter a location, it zooms to that location, which is a fully animated landscape.
The card game portion is still completely intact, with cards and dice being displayed on top of the backgrounds. There are even digital dice that you can flick around the screen instead of the dice rolls happening behind the scenes.
What really made it stand out what the inclusion of material from the Rise of the Runelords Adventure Path that isn't in the cards from the game. Not that there are new cards or adversaries, but that they pulled story items from the adventure path to flesh out the app and make it feel less like a card game and more like a true RPG.
So, if that's the case, who's the most likely lead guy for the eventual CRPG of pathfinder?
Agreed. But first, i'd like to know why Cain played Skyrim for 178 hours...Hopefully Cain.
One of the side benefits of working on this game is we have a totally real justification for playing through it ourselves. We play twice a week at lunchtime. We learn a lot about not only mechanics, but also how different people play and organize themselves.
We completed Rise of the Runelords when we were a smaller team. Our loadout included Harsk the Tracker, Amari the Berserker, and Ezren the Illusionist ("I'm an illusionist, Michael..."). Now that we have a larger team, we've started anew with Skull & Shackles. It is great for getting everyone understanding how flexible we need to make our game rules. We just finished the first scenario (0.1). Our crew is a bit nuts but covers all of the bases, Lem, Oloch, Damiel, Seltyiel, Lirianne and of course Ranzak (played by yours truly).
I personally have a solitaire 4-character Skull and Shackles game going at home which has taught me a lot about what kind of interface a player will need to track a lot of characters. In that game, I'm running Damiel, Seltyiel, Alahazra, and Jirelle.
Keep an eye out on the Paizo blog in the next few weeks. There is some juicy stuff coming.
What's the difference between going to the Polygon site and reading the exact same article in the archive?