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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Zed

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Codex USB, 2014
nice with a behind-the-scenes update.

good point from twitter tho "@Obsidian What is a xaurip? It's not explained anywhere in that post."
might as well have thrown a bit of lore and game info in there. as it is the update didn't really provide anything new.
 

hiver

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Very nice update. Did not know animations require so much work and time to actually get to the stage of ingame application - after they are basically done. Fucking engines...
Good critters, very good additional interviews and articles.

I actually wouldnt agree with the idea that animations really need to be enhanced stronger poses and broader movements since that looks fake to me, regardless of isometric pov, or maybe especially in it.
note to self...
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
good point from twitter tho "@Obsidian What is a xaurip? It's not explained anywhere in that post."
might as well have thrown a bit of lore and game info in there. as it is the update didn't really provide anything new.

The spear animation and the running reminded me of a Tasloi, ymmv. I think 4E Kobolds look a bit like that too.
 

Zed

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good point from twitter tho "@Obsidian What is a xaurip? It's not explained anywhere in that post."
might as well have thrown a bit of lore and game info in there. as it is the update didn't really provide anything new.

The spear animation and the running reminded me of a Tasloi, ymmv. I think 4E Kobolds look a bit like that too.
I figured it was some impish creature, yeah. I wonder what its spin will be. "It shits souls!"
 

Taxnomore

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Codex 2013 PC RPG Website of the Year, 2015
One of the greatest things about Kickstarter : you get to see a lot of behind the scenes in the creations of such games. Usually, now, you'd only get to see faked trailers. It doesn't say much about if the game will be good, but at least you know how it is being made. I am always the sucker for making-ofs.
 
Unwanted
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Animations look goofy. I can't find the exact words but it feels soft and cushioned.
Maybe it's because they didn't had the technology to make them bad like that, but I prefer the old infinity animations. They were more... Brutal?
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
That does look like the same overhead arm swing (or "Slam" I think It's called in D&D) on all three models.

Actually they are all different
 
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Answermancer

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I got an e-mail today about my item survey with some details about what they will and won't be able to do. Apparently the thing I submitted was OP (it had an active power and some stat increases) so they wanted to know which aspects were most important to me to keep.

I was hoping they'd do something like that, it's hard to come up with things without knowing the limitations in advance.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Paradox employee posts on Obsidian forums: http://forums.obsidian.net/topic/65985-regarding-paradox-interactive-drms-and-gog/

BjornB said:
Hi,

We're glad to hear all the excitement over our recently announced partnership with Obsidian to bring Pillars of Eternity to market, believe us when we say that we're nothing but enthused working with them as we've been fans of their work over the years. When Fred and Feargus--that sounds like some sort of 80s sitcom--announced that nothing would change and that backers would receive what they were promised during Obsidian's Kickstarter campaign, we meant it. Still, we wanted to clarify something that we feel has been brought up by the community more than anything else since the announcement.

Pillars of Eternity will be released DRM-free and will be made available for sale on GOG. Just as Obsidian promised its backers that these options would be made possible during its Kickstarter, we here at Paradox have pledged to uphold this same agreement between them and the community.

Please look forward to enjoying Pillars of Eternity later this year; we certainly are.

-Paradox Interactive
 

Roguey

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Josh said:
apparently project managers, development managers, project coordinators, and producers are not enough to handle spreadsheets and schedules
i am eternally confused by and angry about people being bad at scheduling and running meetings. so many people are very bad at it.
This surely includes many people at Obsidian. PoE, the best-managed Obsidian product to-date. Ideally on the 15th or 29th (probably this date) they'll announce alpha time.

I also missed Josh schooling some New Vegas scrubs from last month.

Josh said:
Yes, I've read rope kid's assertion that you can totally go the North Path, you just have to 'earn it'. Has that justification ever been more than "we want you to take another path so you can see our stuff"?
If we were actually concerned about you seeing "our stuff", we would not have designed the game around skipping huge sections of the crit path, killing literally any and every non-child NPC you come across, and having three+ routes to take to the end of the game. All of those things required us to do an enormous amount of up-front planning or they would completely fall apart in the end product. It is completely anti-"we want you to see our stuff".

We wanted sections of the Mojave Wasteland to feel sharply more challenging than others to add a sense of danger to how the player explored and to give them a sense of accomplishment when they surmounted a difficult obstacle. When a player talks about how they hopped north of Goodsprings, crept along murdering cazadores, dropped down into Bonnie Springs and took pot shots at Jackals while the raiders got torn apart, then rolled in amid the wreckage to find Love and Hate -- I think that is a much more interesting story than hearing how they moved from A to B to C along our crit path. But if there's no tension or challenge to it, there's not really much to tell.

Josh said:
Except that you seemingly forgot this when designing one of the main paths the player can take. One of the paths through the game has enemies that I can't defeat when I'm reasonably expected to be there. If the path is not for my level, why is it there? Deathclaw City isn't next to V101 for a reason.
Many players have successfully, repeatedly reached New Vegas by going NW from Goodsprings, east through Scorpion Gulch, or straight over Black Mountain without using any cheats or console commands.
Ghostcrawler's "No Elevators To Everest" reasoning behind arbitrarily interfering with my enjoyment of the game for e-peen holds little value to me. The accomplishment is in the destination. The journey must reward that choice. Otherwise, it's just an impediment to my fun.
No game can accommodate all tastes. The game was designed for people who wanted more challenge. You clearly did not want more challenge and that's fine.
There usually wasn't much to tell when you saw your little red dot navigating around in F1 and 2. Navigating around rarely posed interference.
Random encounters could very easily make exploration difficult in both F1 and (especially) F2. Fallout 2 regularly dropped bombs in the player's path. Extracting the party or fighting your way through wild battles was a big part of many players' games.

Josh said:
What exactly did he say that is wrong? It's pretty obvious cheesing your way through the difficult paths breaks the game on all levels, and leads you initially into a pretty barren part of the map where you can't hope to get what is going on due to missing out on lots of narrative and world info.
Sure, you can miss the NCR at Primm, Vulpes Inculta at Nipton, and Boulder City, but the rest of the narrative content directly along the crit path consists of following Benny and the Great Khans. There's much more narrative content about the central conflict in and immediately around Vegas itself (e.g. McCarran), which is where you wind up heading no matter what. It certainly doesn't "break" the game. The crit path is designed around you finding Benny.

I don't think I've ever suggested what we did was a new and innovative. We were trying to make exploring the world feel like it had an element of danger to it that was stronger in F1 and F2 than F3. And again, getting to New Vegas does not require either following the crit path or console-commanding north of Goodsprings. Another very common way for people to shortcut the standard crit path is to go east through Scorpion Gulch. This is significantly easier than going NW or NE from Goodsprings and puts you near Helios One.

"You clearly did not want more challenge and that's fine," is a pretty diplomatic response. To paraphrase something Josh said before, sometimes the "fuck you idiot" instinct is the right one.
 

jdinatale

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I'm not a racist, but I hate that they included a nig-nog in this game just for the sake of having one. There's no place for them in a fantasy setting and it kind of pisses me off.
 

dukeofwhales

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I'm not a racist, but I hate that they included a nig-nog in this game just for the sake of having one. There's no place for them in a fantasy setting and it kind of pisses me off.

lol. I hope you're just 13 and haven't realised what a dumbfuck you sound like, and not a functioning member of society.
 

Doctor Sbaitso

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I'm not a racist, but I hate that they included a nig-nog in this game just for the sake of having one. There's no place for them in a fantasy setting and it kind of pisses me off.

Excellent. Idiot repellent effective.
 

Abelian

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deuxhero

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Sure, you can miss the NCR at Primm, Vulpes Inculta at Nipton, and Boulder City

I missed Boulder and the part of the main quest related to it my first time. Worked out so fine I didn't realize I missed it until I stumbled across it

I honestly think there is too little to direct the player to Boulder City at the start. It's VERY easy to miss when first heading to Vegas as Vegas is well... Vegas and Bolder just looks like more ruined buildings. Honestly, it's so minor a piece you could have cut it.
 
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