Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,080
Location
Flowery Land
I'll still play Wizard because fuck it, Wizard.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,190
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
This game sounds great for roleplaying. With the promise of reactivity, C&C and the reputation system. And for priests/paladin how their relationship with their deity/order affects their power.

Also: spell effects, character models and the environment looks great. I love the echo from the spoken text (because its inside a dungeon?). Also characters seem to blend in much better with the environment now.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,190
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://forums.obsidian.net/topic/66...s-of-the-band-chanters-and-priests/?p=1449478

J.E. Sawyer said:
PoE's priests are designed for people who enjoy support characters. I've noticed a trend in support class design in recent years to load support characters with offensive abilities to rival other classes while retaining (or improving) all of their support abilities. I think it makes the classes less distinctive and in the end the people who want to pump out damage are still going to skip something that's an "off-striker" class. I don't think every class has to appeal to every player.

J.E. Sawyer said:
Prometheus said:
And what is Norwaech? The name of the continent or something different?

Norwaech is the northernmost erldom in the Dyrwood. It's ruled by the Rafendr (RAH-ven-dur) family (arms: party per pale vert and azure overall a tower argent).
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Yeah healbots are fine as long as rogues are best DPS.

Anyone but me finds those important details like what's painted over someone's shield boring and even somewhat annoying? Players know nothing about history or relevance of those people to the game yet making a comment about pronunciation and heraldry is supposed to be important enough for us to pay attention.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,363

Very first reply.

An exceptionally poor image of Cadegund
whistling.gif
(

Suspiciously big feet. Not the most flattering attire imo. Hoping for a better portrait, or poor old Cadegund will likely be killed as soon as i meet her
whistling.gif
)

Dare i say it - Bryyy for sure will be all over me again like a rat up a drainpipe - but thus far, the makeup of the party i still find a little surprising. It genuinely does resmble what i could only describe as a miscellaneous sample of an English gay pride march on new year's eve. Not quite my admittedly stereotypical idea of an adventuring party at all. I'm hoping the last character is going to be that Austrian fella who's just won the Eurovision song contest, then we'd have the complete set
whistling.gif
)

California, it has a lot to answer for at times imo.

Fair enough, i suppose if that's what the people really want, up to them. I think they don't want that, but maybe they don't realise it. For me, it's a shame there seem to be no...well, how can i put it without being moaned at...? I can't, so i'll leave it there. Not allowed an opinion in this day and age.

I guess Obsidian is getting their fair share of Bioware's fanbase. :hahano:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,190
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Very first reply.

An exceptionally poor image of Cadegund
whistling.gif
(

Suspiciously big feet. Not the most flattering attire imo. Hoping for a better portrait, or poor old Cadegund will likely be killed as soon as i meet her
whistling.gif
)

Dare i say it - Bryyy for sure will be all over me again like a rat up a drainpipe - but thus far, the makeup of the party i still find a little surprising. It genuinely does resmble what i could only describe as a miscellaneous sample of an English gay pride march on new year's eve. Not quite my admittedly stereotypical idea of an adventuring party at all. I'm hoping the last character is going to be that Austrian fella who's just won the Eurovision song contest, then we'd have the complete set
whistling.gif
)

California, it has a lot to answer for at times imo.

Fair enough, i suppose if that's what the people really want, up to them. I think they don't want that, but maybe they don't realise it. For me, it's a shame there seem to be no...well, how can i put it without being moaned at...? I can't, so i'll leave it there. Not allowed an opinion in this day and age.

I guess Obsidian is getting their fair share of Bioware's fanbase. :hahano:

Ah yes, cornishr. He's been referenced ITT before, I think.

http://forums.obsidian.net/topic/65...ke-and-expected-ship-date/page-4#entry1417414
 
Last edited:

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I guess Obsidian is getting their fair share of Bioware's fanbase. :hahano:
I think this guy's unique fetishes wouldn't make him feel at home even with the BSN crowd.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
BAdler said:
Presumed dead by many, Amaunator Eothas is (or was) the god of renewal and light.
Obsidian wasn't kidding about the IE games homage.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,190
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://forums.obsidian.net/topic/66...s-of-the-band-chanters-and-priests/?p=1449513

J.E. Sawyer said:
SeekDWay said:
Mr. Sawyer, as someone who really enjoyed playing melee or combat bards in older DnD editions, I would like to ask if we will be able to build Chanters as passable melee combatants ?

Yes, they are fair melee combatants. They don't have many abilities directly related to melee, but they have good health and accuracy.

J.E. Sawyer said:
xsikal said:
Slightly off-topic, but has it been confirmed whether or not we will be able to use custom portraits for ourselves and NPCs?

Otherwise, sounds good. The chanter is very reminiscent of an everquest bard (with chant effects lasting a short time after a new chant has begun, allowing twisting). Hopefully, it won't be quite as intensive as that game's implementation (every four seconds, switch song), as that would be very difficult in a party-based game.

Definitely custom portraits for your own characters and I think (but am not positive) that we have UI support for switching companion portraits. Not 100% sure on that.

Chanters have a chant interface that allows you to place in all of your phrases to see how they will overlap/twist. When you pick a chant (which is a set of phrases you put together), you just click on it and it will automatically take effect when combat starts. You only need to switch if you want a completely different chant.
 

Copper

Savant
Joined
Jan 28, 2014
Messages
469
Sounds good - I hope they take inspiration from the divine influence thing for companion influence, in that companions have a couple of traits that they like, and a few they dislike, and the relationship shifts depending on how you role-play in more interesting ways than a +5 influence gain. You can dislike someone's shitty sense of humour and respect their integrity as a person, or be fascinated by a manipulative bastard while telling yourself the money you make is going to a good cause. It could make them far more multifaceted and interesting.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
who cares about the morons on Obsidian forums. we've got plenty of morons here. back to the important stuff: the game.

i don't like the fact that the priest class is being limited with its crazy mechanics against being a nuanced character. it doesn't sit well with the lore that currently stands for them. it seems that a paladin would be much more suited to this style of play. i would rather the priests have a mechanic that affects their power based on a qualitative difference insead of a quantitaive one. For example, being a hard-ass increases duration while decreasing area, or something to that effect. Maybe you can cast certain spells more often than others. cool downs change, etc.

all of this, of course, which really means nothing because this basically affects only your singular priest main character. so having a support priest as a second character doesn't make much of a difference because only the MC's actions affect the power. unless, they go for all priests are affected by MC's actions/speech, at which point, that really limits your party composition, because you can't have a "Justice League" or a SouthPark-type "Super Best Friends" league, i.e. a party with varying priests of different denominations.
 

Hassat Hunter

Educated
Joined
Mar 23, 2014
Messages
70
I like the incantation "sound"... very Baldur's Gatey.
I'm less impressed with the circle VFX though :/

(Time to read the actual update)
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,954
Josh's class nigh-perfection is sadly countered by Absurdian's decision to go with bright, blinding spell effects. Do they not remember NWN2 and how annoying it was to be unable to see battles because they were covered in glow? This is Not Infinity Engine.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,190
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Josh's class nigh-perfection is sadly countered by Absurdian's decision to go with bright, blinding spell effects. Do they not remember NWN2 and how annoying it was to be unable to see battles because they were covered in glow? This is Not Infinity Engine.

I suspect that had as much to do with the actual spell selection in those games, and also with how frequently you typically got to cast those spells, as it did with their visual representation.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
They don't look quite as bad as NWN2 spell effects, which were indeed dreadful. But they don't look particularly good either.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom