I think Obsidian needs to be asked these:
- What kind of health/damage system do you intend to have? Straight Hit/Health Points ala IE games?
- Will there be instant-restoration of stats (eg. healing) through commonly available items eg. potions, scrolls?
Will you or do you intend to do or have:
- any layer of social interaction other than talking in dialogue trees?
- unique item descriptions and perhaps art? Descriptions, yes. Art, not sure ATM :
http://www.formspring.me/JESawyer/q/378702272181336199
- environments and environmental objects have descriptions and interactivity similar to Fallout?
- a periodic management of some of the basic needs eg. hunger, thirst, need to sleep, dressing according to warmth and cold and if yes, to what extend do you intend for these conditions to effect the characters?
- any sort of "physiological" resource management to combat, eg. dealing with mana, fatigue, concentration pools?
- any sort of "tactical" customisation in combat, eg. adjusting an offense vs. defence pool or stacking actions for combos with their own bonuses and penalties or similar stuff that are prevalent in PnP RPGs?
- cool-downs for abilities or actions?
- formations that impose bonuses and penalties in combat?
- damage types and thresholds (eg. you just can't cut through plate. you can stick through openings though you need to be very accurate or deal blunt damage though you need to be very strong)
- authentic and tactical depiction of armour and weapons where there will be no one weapon that can do everything in every situation?
- Item maintenance eg. item deterioration, repairs, upgrades and enhancements?
- Crafting and if yes, to what extent?
- Diminishing returns of experience the types of enemy that has been killed one too many times?
Suggestions?