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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Well i only want sex with my wife more than this game and Wasteland 2 & new Torment on my hard drive ;)

Since you seem to like good old classic like cRPG's, you might also have a look at Underrail and The Age of Decadence. You would probably very much like them as well.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Because fuck wasting consumables, I'll save invisibility potions for when I truly need them and finish the game with 3 stacks of them

I'm playing BG2 right now (started at SoA, up to Watcher's Keep in ToB) and I have over 20 Invis potions remaining and I have not bought a single one. In BG2 at least you never really need to buy any potions because there are just stacks and stacks of potions and ammunition in containers everywhere. I've also got a stack of over 50 Potions of Extra Healing on one character, lol.

That said, my PC is a Kensai, and the only Thief I have in the party is Imoen (although tbh I reckon I should have used Jan Jansen). As an Assassin PC I'd probably have used more.
 

Athelas

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You also get quite a lot of equipment with abilities along the lines of 'cast invisibility 1/3 times a day'. And of course, the various mage spells for (improved) invisibility.

Though I think Excidiium was being sarcastic. ;)
 

Loriac

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so hopefully PoE will now switch to turn based combat as D:OS has demolished the idea that modern gamers cannot into turn-based right
 

Somberlain

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Stealth is pretty useless in BG2. It's okay in BG1 early on because you don't have any Invisibility potions, but the amount of Invisibility potions you get for free in BG2 (lots) why even use Stealth?

Slightly off topic: 1PP fucking rocks btw.

It really depends on your playstyle. With SCS, Tactics and Ascension I'm stealthing and backstabbing all the time, and I'd probably need a thousand invisibility potions if I always used them instead of natural stealth. Even with Rogue Rebalancing adding invisibility potions to vendors and SCS thieves dropping them, there simply aren't enough. I mainly use them in fights where normal hiding is either really inconvenient or impossible to use.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Stealth is pretty useless in BG2. It's okay in BG1 early on because you don't have any Invisibility potions, but the amount of Invisibility potions you get for free in BG2 (lots) why even use Stealth?

Slightly off topic: 1PP fucking rocks btw.

It really depends on your playstyle. With SCS, Tactics and Ascension I'm stealthing and backstabbing all the time, and I'd probably need a thousand invisibility potions if I always used them instead of natural stealth. Even with Rogue Rebalancing adding invisibility potions to vendors and SCS thieves dropping them, there simply aren't enough. I mainly use them in fights where normal hiding is either really inconvenient or impossible to use.
"stealth is pretty useless in game x"

"When you install half a dozen mods, it's not"

Oh.. ok.
 

Somberlain

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Stealth is pretty useless in BG2. It's okay in BG1 early on because you don't have any Invisibility potions, but the amount of Invisibility potions you get for free in BG2 (lots) why even use Stealth?

Slightly off topic: 1PP fucking rocks btw.

It really depends on your playstyle. With SCS, Tactics and Ascension I'm stealthing and backstabbing all the time, and I'd probably need a thousand invisibility potions if I always used them instead of natural stealth. Even with Rogue Rebalancing adding invisibility potions to vendors and SCS thieves dropping them, there simply aren't enough. I mainly use them in fights where normal hiding is either really inconvenient or impossible to use.
"stealth is pretty useless in game x"

"When you install half a dozen mods, it's not"

Oh.. ok.

The main point was about the playstyle, the difficulty thing was just an addition. Arguably vanilla BGs are so easy, that most abilities could be considered useless or not necessary to use.
 

Athelas

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The biggest reason why I found stealth useless was because you couldn't detect traps while stealthing, and since most dungeons in the BG's were filled with traps... I think they've said PoE's stealth mode (called 'scouting' mode) will also detect traps at the same time.

I am referencing the consumable hoarding condition that afflicts the best of us

Precious wand charges @_@
I thought you were above that kind of stuff.
 

Tigranes

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Just like how you save potions of protection against petrification in BG1 until the final dungeon amirite
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I am referencing the consumable hoarding condition that afflicts the best of us

Precious wand charges @_@

I definitely remember doing that, especially in BG1. I'd be carrying around all these potions of Heroism, Giant's Strength and Invulnerability to use for the final fight. Except I'd have like 5 of each or more xD
 

Answermancer

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Because fuck wasting consumables, I'll save invisibility potions for when I truly need and finish the game with 3 stacks of them

I have this problem in basically every game I play. I realize it's my own disease but it makes me hate consumables. I don't know how to fix myself :(
 

Roguey

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so hopefully PoE will now switch to turn based combat as D:OS has demolished the idea that modern gamers cannot into turn-based right
It's still a spiritual successor to the IE games, so no.

Also going to be very interesting to see how many maximum concurrent players it has.
 

Roguey

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I'm glad the grogs have something they can enjoy because Wasteland 2 sure wasn't shaping up to be it.
 

Avellion

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I am referencing the consumable hoarding condition that afflicts the best of us

Precious wand charges @_@
I think I would find myself using consumables a lot more if the games ever actually gave me a need or motivation to use them. Or if the consequence for not using the consumables were greater than the consequence for using them was I too would find myself using them more often. Like death or injury being more than a minor nuisance would be of great help to encourage their use.
 

Loriac

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so hopefully PoE will now switch to turn based combat as D:OS has demolished the idea that modern gamers cannot into turn-based right
It's still a spiritual successor to the IE games, so no.

Also going to be very interesting to see how many maximum concurrent players it has.

Whilst my comment was semi-trolling, the fact is that the BG games were dumbed down by the move to RtwP; the original D&D gold box games were glorious in comparison, and possibly because Pools of Radiance was one of my first proper CRPGs, I still regard that as being the proper way to translate D&D to the PC.

Whatever people try and claim about the rtwp set up, its simply not as good as turn based for ultra-tactical play (e.g. wizard duels in 2nd edition, which were all about countering the other guy until one of you got unlucky; I recall a couple of tough fights in BGII that were basically set up around the wizard duel contests [something to do with a lich rings a bell] but you could really see the strain being imposed mechanically by the rtwp set up).

I would be far more interested in PoE if it was turn based; I really don't see how you can make a decent combat simulator unless you go with turn based. The industry bullshit has been that turn based doesn't sell, and unfortunately the success of BG sealed the fate of turn-based from the major developers' point of view. Its one of the reasons that I wouldn't actually mind if PoE failed massively, particularly now that D:OS appears to be a solid commercial success.

And happily, its not just D:OS; we've seen reasonable success on the turn-based front from games like blackguards and SR:R (probably much lower budget than PoE though to be fair) and I expect that if Underrail achieves any level of word of mouth, it will be a runaway success. The only fly in the ointment is, ironically, wasteland 2, which has the potential to be a disaster and which could affect other developers' perceptions of the viability of this mechanic.

But to be clear: I don't have any ill will toward PoE, in fact before I found out about D:OS a few months ago (I missed the original hype when it was kickstarted, as I'd assumed it was like the other divinities and would be an ARPG) PoE was one of my anticipated games, but that was despite its mechanics, not because of them.
 

Roguey

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Whilst my comment was semi-trolling, the fact is that the BG games were dumbed down by the move to RtwP; the original D&D gold box games were glorious in comparison, and possibly because Pools of Radiance was one of my first proper CRPGs, I still regard that as being the proper way to translate D&D to the PC.
No, just no.

Furthermore AD&D was phase-based, so making it turn-based was not a faithful translation.

Now, ToEE, which was as faithful as a D&D crpg could possibly be, was utterly terrible in comparison to all the IE games.
 

Athelas

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and unfortunately the success of BG sealed the fate of turn-based from the major developers' point of view
Diablo says hi. And it was the popularity of consoles that marked the death of cRPG's, turn-based or otherwise.
 

Loriac

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Now, ToEE, which was as faithful as a D&D crpg could possibly be, was utterly terrible in comparison to all the IE games.

This is an utterly disingenuous comment. The reason ToEE wasn't received well was that it was buggy as hell, and the module they chose to adapt was quite uninteresting. In terms of the combat mechanics, its one of the best RPGs ever made but sadly due to its commercial failure, the combat engine never got a chance in another game / setting.


and unfortunately the success of BG sealed the fate of turn-based from the major developers' point of view
Diablo says hi. And it was the popularity of consoles that marked the death of cRPG's, turn-based or otherwise.

Fair point - Diablo and other ARPGs tend to be in my blind spot because I don't generally find them interesting (I think the one exception was Titan Quest, which iirc had quite an interesting build mechanic) but you're right that Diablo meant that most developers didn't even consider other types of RPG. Into this you then got the huge success of BG2 in particular, which meant that any publisher brave enough to not do an ARPG would still not risk the farm by going turn based as well.
 

Roguey

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This is an utterly disingenuous comment. The reason ToEE wasn't received well was that it was buggy as hell, and the module they chose to adapt was quite uninteresting.
It's not like the other modules that exist are much better. Those things don't work for crpgs.

In terms of the combat mechanics, its one of the best RPGs ever made but sadly due to its commercial failure, the combat engine never got a chance in another game / setting.
D&D is inherently garbage, but the IE games did a much better job of it than ToEE, ergo whether something is turn-based or real-time doesn't determine quality. I'm sure there are RTTs better than TBTs and vice versa.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"And it was the popularity of consoles that marked the death of cRPG's, turn-based or otherwise."

This is idiocy considering the popular rpgs on console were turnbased. 8cough* Final Fantasy *cough*.


"D&D is inherently garbage,"

Don't be a moran.


"Whilst my comment was semi-trolling, the fact is that the BG games were dumbed down by the move to RtwP; the original D&D gold box games were glorious in comparison, and possibly because Pools of Radiance was one of my first proper CRPGs, I still regard that as being the proper way to translate D&D to the PC."

The original GB games were extremly simplified. Not a lot of options on how to deal with combat in those which was 99% of those games. Limited dunegon crawls with simple combat. Theyw ere fun at the time but they simply don't hold up to the deeper more modern games - DnD or otherwise.



TOEE's problem was NOT the module it was based on but the DM running the campaign.
 

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