Edward_R_Murrow
Arcane
Hmm...that's interesting. I wonder how willing WotC are to protect their "Product Identity", given that jRPGs have blatantly used mind flayers and beholders in the past and continue to do so (see: Mind Flayers and Beholders).
Relatively disappointed by this update because of the lack of mechanical "crunch" associated with these creatures. This would have been a perfect time to release some abilities that the creatures use to give a small sense of what fighting against them may be like. The fluff is also relatively unimpressive as well, save for the Blights. I like those, they are a creature deeply entwined with Animancy and souls, helping to flesh out a key aspect of the setting, one that sets it apart from other fictional backdrops.
But the not-Kbolds and not-Illithids? Nah. They're not really interesting at all. Kobolds that aren't civilized because their snout inhibits communicative ability? Really? I guess it's a bit gauche to have dumb, violent races in fantasy settings. Need to satisfy the Anthro-101 crowd, I suppose. As for the Flay-me-nots, the fluff does nothing to hook me in. I can only assume one quest will have the player party be the first to set foot into one of their colonies and learn of their culture/ways (or simply slaughter them wholesale), because that's what vague/mysterious fluff tends to imply, especially with cRPGs.
Relatively disappointed by this update because of the lack of mechanical "crunch" associated with these creatures. This would have been a perfect time to release some abilities that the creatures use to give a small sense of what fighting against them may be like. The fluff is also relatively unimpressive as well, save for the Blights. I like those, they are a creature deeply entwined with Animancy and souls, helping to flesh out a key aspect of the setting, one that sets it apart from other fictional backdrops.
But the not-Kbolds and not-Illithids? Nah. They're not really interesting at all. Kobolds that aren't civilized because their snout inhibits communicative ability? Really? I guess it's a bit gauche to have dumb, violent races in fantasy settings. Need to satisfy the Anthro-101 crowd, I suppose. As for the Flay-me-nots, the fluff does nothing to hook me in. I can only assume one quest will have the player party be the first to set foot into one of their colonies and learn of their culture/ways (or simply slaughter them wholesale), because that's what vague/mysterious fluff tends to imply, especially with cRPGs.