Grunker
RPG Codex Ghost
Isn't MCA in charge of the writing ?
As far as I understand, MCA barely has anything to do with this project.
Isn't MCA in charge of the writing ?
Isn't MCA in charge of the writing ?
No, Eric Fenstermaker is. But Josh is his boss.
They should add a corpse named "Chris" being devoured at the wolves den.
Please Obsidian. I know you're reading. Please add this.They should add a corpse named "Chris" being devoured at the wolves den.
Typical fun concept-class being overpowered during development and then nerfed to hell in retail.Josh Sawyer @jesawyer 1h
ciphers using whisper of treason, puppetmaster, and ringleader powers at ultra-long range to murder entire dungeons is entertaining BUT
Josh Sawyer @jesawyer 1h
yeah i guess i'll fix that
It is an option, off by default.
The reason to not do it that way is that it requires prescience from the player to level up a character class with which they have a 10/11 chance of being unfamiliar. You get Pallegina dropped in your party. You've never used any paladin abilities because you're not playing a paladin, but you're asked to pick talents and/or abilities for the character from 1-?? as though you are making fully informed decisions. It also turns finding a companion into a chore because if you don't advance them as soon as they join the party, you're playing with an extremely vulnerable party member.
For absolutely full control over character advancement, use the Adventurer's Hall.
I think we still have work to do in terms of progressing the power of our spiritshift forms, but the first step we took is to turn the druid into large anthropomorphic hybrids instead of literally "ur a bear now". Spiritshift forms are much closer to werecreatures than ordinary animals.
No idea how long it will take to play through, but we have about ~150 maps.
ciphers using whisper of treason, puppetmaster, and ringleader powers at ultra-long range to murder entire dungeons is entertaining BUT yeah i guess i'll fix that
"this tester found a bug, you won't believe what happened next! repro step 4 made my jaw drop!!"
favorite PoE bug today: enemy ranger's boar companion kept rising from the dead + chasing down party until whole group was slain.
my favorite bug titles are NOUN, QUESTION MARK e.g. "PALADINS???"
Make this happen Obsidian. :DThey should add a corpse named "Chris" being devoured at the wolves den.
Animal companions in PoE are fundamentally melee-oriented. Most of the ranger's attack abilities can be used with melee as well as ranged attacks, but their base ranged accuracy is +15 (equivalent of +3 in D&D) above their base melee, so they're typically more effective with the animal companion running interference and the ranger using ranged weapons.
I don't think we've talked about the full list of ranger animal companions, but they are (with current bonuses):
* Antelope - Higher defenses.
* Bear - Higher Damage Threshold.
* Boar - Gains Might at low Stamina.
* Lion - Terrifying Roar ability.
* Stag - Carnage ability (like barbarian's, but limited-use)
* Wolf - Faster movement rate.
The pathfinding and game state code is being completely redone. We have been reworking it since before E3, but it is pretty extensive. Unfortunately, it won't be ready in time for the initial Backer Beta launch. It is about 90% ready, but it needs to be 100% before we can integrate it back into our main code branch. I would expect that it will go into one of our first beta updates.