Delterius
Arcane
Whats the problem? I dont have a SA account.
J.E. Sawyer said:according to rose literally no one on the show floor has made it past the beetles in dyrford crossing so far #tuningtyme
Apparently there's a lot of people worse than Adam.
lolYou do not play competitive games. Your opinion on which competitive game is a better competitive game is invalid.
Roguey: Codex Cassandra.
agreed. without knowing anything about the current difficulty level, it's probably too low and should be raised at least slightly
as long as it isn't like that one island in Icewind Dale, the one with the hasted undead warriors who can reliably hit -10 ac and can wade through high level turning attempts like they aren't there
rope kid said:mmm ha ha
We should say to Josh, he forgot to use the same pathfinding as BG2, because otherwise he wouldn't mimic the old feeling properly.The programming team better hope their completely rewritten pathfinding code is up to snuff because I'd hate for them to ruin Josh's brilliant vision.
An aside:
Remember all the butthurt about the music a few months ago? What's happened with that, huh?
I noticed that the game's battle music is more in the Baldur's Gate/Michael Hoenig tradition than the regular background music. Not a bad compromise, I guess.
Remember all the butthurt about the music a few months ago? What's happened with that, huh?
sup guise
been there, done that, played about two hours of this shit on Wednesday (I would write here sooner if I had a fucking internet connection), wanted to play more on Thursday and Friday, but those fucking queues man
sup guise
been there, done that, played about two hours of this shit on Wednesday (I would write here sooner if I had a fucking internet connection), wanted to play more on Thursday and Friday, but those fucking queues man
Thanks for your impressions. Kind of surprised that there are not more impressions on the internet. Cant find anything on gaming sites etc.
ask me anything
oh, and 'sup
The colorblind mode was on. I suspect turning it of will make the circles like in IE(except for the blue circles of course).
Ah, PoE has a colorblind mode now? Okay, that's cool then.The colorblind mode was on. I suspect turning it of will make the circles like in IE(except for the blue circles of course).
Probably not a fantastic way to build excitement for new/casual fans if everyone is getting crushed by the beetles. I know, I know, who wants them anyways, but unfortunately Obsidian will need to bring some converts to the fold for this game to be a success. I'm pretty sure it will anyways, but I want this game to do as well as possible.
After watching the streams I have the feeling that constant microing all party in every encounter could be a huge pain in the ass.
I do not mean auto-attack not working, but having to use class abilities of ALL party members all the time (some of them through drop-down lists no less), even against basic opponents. In IE games fighters were very easy and fast to manage 95% of the time, as you just clicked who they were supposed to attack, here you will have to babysit everyone, just like in Dragon Age: Origins.
Since I enjoy such gameplay, this will only cause me to play slower, because my OCD will force me to go optimally through every fight, but I think this might be a deal-breaker for more casual players like my wife and and my sister, who both loved the first Baldur's Gate and enjoyed the second one (although the added complexity of high-level D&D was almost a deal-breaker for them and I had to help them in some encounters).
In the end, Obsidian might be surprised that this game does not attract the same crowd as BG did, although there are many more gamers out there right now, so the sales numbers might still be good.
Yes, I know. Science wasn't a social skill in F:NV, but it was the most common stat check in dialogue iirc. No social skills is a good thing, but it doesn't mean the diplomatic victories will be any more challenging. For example, from the Gamescom videos it sounded like you have the choice of fighting the Ogre or simply picking the correct dialogue option.There are no social skills in PoE.If the quests are anything like New Vegas, the diplomatic options will be a lot 'dumber' than combat, since they often didn't require any particular problem solving or mental activity at all provided you had the right stats. Besides, that would make sense in a game like F:NV or Tides of Numenera where non-combatant characters are a viable player choice, but Josh has said Poe is not like that.