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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Jaesun

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Also, if everything faisl we could fuse with GameBanshee's fund drive and donate 5k as united BROS. ;)

But then we would have to deal with....... THOSE people. Seriously, have you ever read their forums?

That is, when people DO post there. ;)

/Crickets Chirping
 

felipepepe

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Means essentially spamming magic missiles and lack of tactics. just spam the best stuff per fight.
I'm considering that they have enough ability not to make "best stuff per fight" exists... also, I'm not talking about unlimited magic missles, just 1-2 garanteed per fight... making the whole Lv 0 & 1 tier of wizard spells reset every fight would be cool, yet keeping the high level spells rare and powerful.

Seriously, have you ever read their forums?
They HAVE a forum? I thought people just read the news/articles there and come to post here... :lol:
 

CrustyBot

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Codex 2012
Also, if everything faisl we could fuse with GameBanshee's fund drive and donate 5k as united BROS. ;)

tumblr_maogys8ilP1rcxoe3o1_500.gif

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:thumbsup:
 

Lord Andre

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Why is this game being considered the spiritual successor to IE games? It is more like spiritual successor to Dragon Age.

How is it Dragon Age? There is no LOL SHOOTAN MY FIREBALLS EVERY 5 SECONDS LOL in this. A unique (but ultimately terrible) take on Tolkien? No. Everyone is Bi-Sexual so OMG SO I CAN ROMANCE THEM! Even Obsidian is not THAT fucking stupid. GAY ELF SEX? Who knows. Probably. Isometric locked camera.

How in the fuck is this like Dragon Turd?

Repeating myself again and again...Regeneration of ALL abilities between encounters => no attrition => over 9000 trash mobs be coming our way.
Oh, and someone said they could implement it both ways - like in Arcanum you mean ?
Someone else said: They will make all encounters very difficult so that attrition is not an issue. :hmmm: 'Course they will :roll:
 

Jaesun

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Repeating myself again and again...Regeneration of ALL abilities between encounters => no attrition => over 9000 trash mobs be coming our way.
Oh, and someone said they could implement it both ways - like in Arcanum you mean ?

And it could be tied to difficult setting. There are a lot of ways this could go. And again, on exact specifics no one knows yet. You don't know shit and I don't know shit. Tim and Josh do.

You can sit here and wine and bitch like some faggot or get off you fat fucking ass and voice your concern on the Obsidian boards.

Not to say we should not discuss stuff here, this IS RPG discussions FFS. And that's what we do. Whine bitch and moan, and take a few breaks for tranny porn.
 

GordonHalfman

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It's possible that Sawyer has some great brain wave incoming which will fix everything, but I just don't see it. What made the IE games good when played properly was a range of powerful interesting spells that had be prepared in advanced and conserved across fights. But this seems to be something that Sawyer is opposed to in principle.
 

Jaesun

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It's possible that Sawyer has some great brain wave incoming which will fix everything, but I just don't see it. What made the IE games good when played properly was a range of powerful interesting spells that had be prepared in advanced and conserved across fights. But this seems to be something that Sawyer is opposed to in principle.

Based on what?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's possible that Sawyer has some great brain wave incoming which will fix everything, but I just don't see it. What made the IE games good when played properly was a range of powerful interesting spells that had be prepared in advanced and conserved across fights. But this seems to be something that Sawyer is opposed to in principle.
Yeah, we need mechanics to encourage people to not rest and push through, not mechanics to make resting even easier or less annoying.
 

GordonHalfman

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It's possible that Sawyer has some great brain wave incoming which will fix everything, but I just don't see it. What made the IE games good when played properly was a range of powerful interesting spells that had be prepared in advanced and conserved across fights. But this seems to be something that Sawyer is opposed to in principle.

Based on what?

Read his comments on formspring and the cooldown thread. He thinks both preparation and conservation depend either on guesswork, meta-gaming or reloading and there's no real strategy in making decisions that are retrospectively obvious etc.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's possible that Sawyer has some great brain wave incoming which will fix everything, but I just don't see it. What made the IE games good when played properly was a range of powerful interesting spells that had be prepared in advanced and conserved across fights. But this seems to be something that Sawyer is opposed to in principle.
Yeah, we need mechanics to encourage people to not rest and push through, not mechanics to make resting even easier or less annoying.

Indeed. I have suspicions that this is what Josh is trying to create. But again, like I said, we really have no clue at this point.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
What's this about cooldowns? As far as I know, aren't they opting for the same approach as in IWD? I don't remember being angry at cooldowns in that game. Also, I haven't touched all this newer blah blah like WoW, Dragon Age and whatever you're talking about. Can someone explain to me exactly what the devs have said about this, and what this "cooldown system" would mean for the game?
 

Jaesun

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I'm so glad I have no access to the BAN USER function on these forums, because people that can't spend 1 minute reading previous pages would be instantly nuked.
 

Alex

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My problem with cool downs isn't even that I expect them o make battles unchallenging. For all I know, they could manage to make each battle an interesting tactical challenge. My problem is more with this whole idea. I want the focus of the challenge to be on the larger picture, not on each individual battle. I don't care if we get a lot of combat where the PC has little to no chance of dying, as long as there is some kind of risk going on there! I mean, they could try to add in all kinds of long term resources that could be interesting for the long run, instead of the short one. Injuries that are really hard to be healed, money that is actually useful for more than just equipment, time and timed events, quests and storyline, reputation and fame.

If these things are in place, it isn't that important that each combat challenges your life. You could merely stand to get a scar, but if a scar is a pain in the ass enough, it is important. Heck, even if all you stand to lose is time, the combat still could be interesting. I know computer games haven't exactly shined in this area, but if they focused on it, I think they could make a pretty freaking good game.
 

Wise Emperor

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Josh always twisted mechanics of ready settings to appeal more to his tastes. Here we will have inspired by/heavy modified D&D. It will change probably couple of times, how the cooldowns work etc. In the end, I think Codex will be pleased. I know its hard for many resident whiners, but be positive.
 

Monad

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By what definition of "priest" is an advocate of socialism a priest?
Think of them as a priest/preacher multiclass. Priest because they were members of an organized structure (commie party in this case) and preachers because they would go around and, well... preach (just imagine that scene from Life of Brian and you'll understand what I'm talking about).

That's not a priest, just a political activist or propagandist.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
By what definition of "priest" is an advocate of socialism a priest?
Think of them as a priest/preacher multiclass. Priest because they were members of an organized structure (commie party in this case) and preachers because they would go around and, well... preach (just imagine that scene from Life of Brian and you'll understand what I'm talking about).

That's not a priest, just a political activist or propagandist.
The only difference there is the creed.
 

Captain Shrek

Guest
Josh always twisted mechanics of ready settings to appeal more to his tastes. Here we will have inspired by/heavy modified D&D. It will change probably couple of times, how the cooldowns work etc. In the end, I think Codex will be pleased. I know its hard for many resident whiners, but be positive.


Oh really?

Can you give me some examples?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Josh always twisted mechanics of ready settings to appeal more to his tastes. Here we will have inspired by/heavy modified D&D. It will change probably couple of times, how the cooldowns work etc. In the end, I think Codex will be pleased. I know its hard for many resident whiners, but be positive.


Oh really?

Can you give me some examples?
Have you seen his design proposals for van Buren? Oh, the flamewars.
 

Captain Shrek

Guest
Josh always twisted mechanics of ready settings to appeal more to his tastes. Here we will have inspired by/heavy modified D&D. It will change probably couple of times, how the cooldowns work etc. In the end, I think Codex will be pleased. I know its hard for many resident whiners, but be positive.


Oh really?

Can you give me some examples?
Have you seen his design proposals for van Buren? Oh, the flamewars.


Have I seen any of them in action? No.
 

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