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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Gondolin

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That Endless Paths dungeon is getting pretty fucking serious. 8 levels is a bit much.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
500k in less than three days - doable? The question is, will there be a last day bump in pledges, or are we already in the bump?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The way I figure it, if they don't make it past 3.5M the second big city will probably be in the expansion. I even think they mentioned something along those lines somewhere.
 
Joined
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That Endless Paths dungeon is getting pretty fucking serious. 8 levels is a bit much.

It cannot be enough. A MEGA dungeon has been the subject of much conversation on the Codex in the past. 8. 10. 16. As low as it goes. You shouldn't have to romp through the entire thing in one session. Rather, it could be an advanced complex with many many residents which would send you to different places within the mega dungeon in addition to the mega dungeon itself having an overall theme or its own secrets.
 

Gurkog

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Oct 7, 2012
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The Great Northwest
Project: Eternity
In the comments section last night, Feargus said that he imagines the codex adventurer group to be composed entirely of ciphers who want to kill people using the hate built up in their minds. Something like that anyway.
 
Joined
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Ironic, considering half the Codex is butthurt because of my righteous rants and then go on to make misinformed attacks made on me due to the butthurt.

Free entertainment :smug:

Its just that you spend a copious amount of time trying to tell people to not like what they like. I am sure you have established that you don't like RtwP and some other things about this project. yet you pop in to remind people again. While the "half of the codex" don't really show themselves to be butthurt, so far that half seems instead to be pretty pleased about getting what they want.

Free entertainment :smug:
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
In the comments section last night, Feargus said that he imagines the codex adventurer group to be composed entirely of ciphers who want to kill people using the hate built up in their minds. Something like that anyway.

hopefully lovecraftian inspired ciphers
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
In the comments section last night, Feargus said that he imagines the codex adventurer group to be composed entirely of ciphers who want to kill people using the hate built up in their minds. Something like that anyway.
That actually seems pretty good.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
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General Gaming
At 4 million, all I can think of right now is having different starting locations and introduction scenarios for different classes or races.
 

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