oldmanpaco
Master of Siestas
So much trouble with a generic trash mob.
I haven't been paying to much attention over at their forums so what is all that 'Obsidian Order' crap? It screams of fanboy larpers.
It was basically started as a way to get people to up their pledges by 8$ (very early on). It's basically a kind of fund drive.
And Obsidian was nice enough to oblige by giving forum tags. That's basically it.
Just imagine if every singe one of the 60,525 KS pledges raised their pledge by 8$.. that would be kick ass.
4M stretch goal we we come... (CATS!).
Fabulous Paladin of the Obsidian Order
Fabulous Paladin of the Obsidian Order
I'm not sure if what you do to other men would fall under a Lawful Good alignment.
not to mention josh being able to give some developer commentary.
Still, I'd give him a BRO fist for doing this. Josh should have played it. He would have SLAYED everything.
Regarding the Obsidian order thing. I don't care what they do, but if it means more money into the project I'm glad they're doing it.
Fabulous Paladin of the Obsidian Order
I'm not sure if what you do to other men would fall under a Lawful Good alignment.
Phelot and others that will have to moderate the posts of all the newcomers.
Speed is also not that bad. But then again I'll give it an hour.
Codex mentioned among publications, such as Facebook comments, Reddit and KickStarter comments.Tim Cain's new video up! and he mentioned RPGCodex! SQUEEEE!
I won't celebrate until they pass 3.5m.
I imagined it from the start with sort of its own "level plan" side-view-ish map that pops up another part after clearing every few levels and there being a sort of mechanical lift mechanism you can unlock to be able to get back to the surface or quicker to where you left off, unlocking more and more "levels" displaying on said map as you get deeper and deeper.That Endless Paths dungeon is getting pretty fucking serious. 8 levels is a bit much.
It cannot be enough. A MEGA dungeon has been the subject of much conversation on the Codex in the past. 8. 10. 16. As low as it goes. You shouldn't have to romp through the entire thing in one session. Rather, it could be an advanced complex with many many residents which would send you to different places within the mega dungeon in addition to the mega dungeon itself having an overall theme or its own secrets.
I think it depends how big each level is, if games like Doom or Ultima Underworld proved anything, it's that it's possible to make relatively small environments appear like gigantic labyrinths through the power of good level design.Codex mentioned among publications, such as Facebook comments, Reddit and KickStarter comments.Tim Cain's new video up! and he mentioned RPGCodex! SQUEEEE!
I won't celebrate until they pass 3.5m.
I'd say they'll probably pass $3.7 Million at the end at this point.
I imagined it from the start with sort of its own "level plan" side-view-ish map that pops up another part after clearing every few levels and there being a sort of mechanical lift mechanism you can unlock to be able to get back to the surface or quicker to where you left off, unlocking more and more "levels" displaying on said map as you get deeper and deeper.That Endless Paths dungeon is getting pretty fucking serious. 8 levels is a bit much.
It cannot be enough. A MEGA dungeon has been the subject of much conversation on the Codex in the past. 8. 10. 16. As low as it goes. You shouldn't have to romp through the entire thing in one session. Rather, it could be an advanced complex with many many residents which would send you to different places within the mega dungeon in addition to the mega dungeon itself having an overall theme or its own secrets.
So them drawing that map that they've been updating has been a welcome surprise xD
Creator Obsidian Entertainment 4 minutes ago
One last thing - $75,795 in PayPal, 1385 backers.
You're honestly defending shoe-horning D&D (or any other turn-based mechanics system) into RTwP gameplay?It being real-time has no function whatsoever, which is clear because he has to pause all the time regularly and fast.
But see, he doesn't actually have to pause that much. That's what I've kept saying and saying in my defense of RTwP. Poor/unexperienced RTwP players routinely "over-pause", ruining the experience for themselves.
Good strategy is worth a hundred pauses.