Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,995
Oh, pleaee. RPGs have been giving xp for combat and non combat stuff as well as for quests and it has never hurt them. This is plain lazy design that never works as attentioned. If it can work for awesome games like FO it can work for PE.
Don't be like those douches on the Obsidian forums who I skooled (though at your argument is better than theirs). L0L
I thought PE was an old skool game like IWD, BG, and PST - all of which rewarded xp for combat and not one of them as hurt by it.
If people wnated to go into the undercity in PSt to spam random monsters for extra xp let them. It didn't hurt me. I want a game developer not a babysitter. My $165 is for a game not a babysitter.
"The Idea being that all skills are rewarded upon reaching an objective and not, 'get xp for ever lock picked, trap disarmed, NPCseduced socialized, but no xp for each time the combat skill is used.' Your whole argument revolves around combat not being rewarded for its explicit use when, in fact, NO skills are being rewarded upon use. The objective is all that matters."
That's where I disagree. The process matters more. I believe you should get more xp if you talk down the guy in FO1 who takes the hostage and not just kill him. I think you should get more xp for killing the master than trying to reason with that retart.
The process matter just as much as the end.
Plus, sometimes, certain encounters aren't actually quests. How do you deal with that? How aboutt hose gonns you meet after leaving Nashkel mines? Not part of a quest but you should get rewarded for beating them.
Don't be like those douches on the Obsidian forums who I skooled (though at your argument is better than theirs). L0L
I thought PE was an old skool game like IWD, BG, and PST - all of which rewarded xp for combat and not one of them as hurt by it.
If people wnated to go into the undercity in PSt to spam random monsters for extra xp let them. It didn't hurt me. I want a game developer not a babysitter. My $165 is for a game not a babysitter.
"The Idea being that all skills are rewarded upon reaching an objective and not, 'get xp for ever lock picked, trap disarmed, NPC
That's where I disagree. The process matters more. I believe you should get more xp if you talk down the guy in FO1 who takes the hostage and not just kill him. I think you should get more xp for killing the master than trying to reason with that retart.
The process matter just as much as the end.
Plus, sometimes, certain encounters aren't actually quests. How do you deal with that? How aboutt hose gonns you meet after leaving Nashkel mines? Not part of a quest but you should get rewarded for beating them.