SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
Welp I really didn't think they'd do 3.5M. Damn this is great
If stamina is health, then what's health?As they described it it's exactly health, no matter how you try to spin it.
Your overall condition.If stamina is health, then what's health?
I'll hurt you.What is love?
If stamina is health, then what's health?As they described it it's exactly health, no matter how you try to spin it.
If stamina is health, then what's health?As they described it it's exactly health, no matter how you try to spin it.
Sawyer specifically took to this system to avoid rest spamming. Now you are saying aah.. but the stamina will burn off quickly so that you will lose health quickly => rest. Great solution don't you think?
NO.
This will not happen because this system exists to avoid rest spamming; ergo Stamina will not burn off quickly.
If stamina is health, then what's health?As they described it it's exactly health, no matter how you try to spin it.
If stamina acts just like health then what is stamina?
Let me put it a very simple way:
- stamina can be recharged by spells, priests, abilities etc, just like health
- running out of stamina incapacitates you
So. What exactly is the difference except the name? That you don't die when you reach zero?
Well, then health, like some guy said in another topic, is pretty much like going into negative HP in D&D.
There are different ways of preventing grinding monster killing. Lower level monsters giving less and less XP as your party advances (AFAIR this solution was present in IWD2 and it worked well).
That's why I said that some rare, powerful enemies (think: "bosses", special encounters like dragons or Kangaxx in BG2) should be excluded from the XP scaling rule.Not my experience. For me that system was why I abandoned my attempt at playing the game. It got kind of ridiculous when halfway or so through the game I killed two (!) dragons at the same time and got a grand total of 200 xp for them.
Hmm... I did solo run of IWD2 and while I gained not so much XP from killling single monster since it was not divided amongst 6 members I levelled fast enough to deal with encounters.Zero Credibility said:The system was over-balanced so that you can never be a level or two over what the game thought would be an appropriate character level at that point. Couple that with the way the number of enemies scaled with the character level and you get the situation where my half-party (I like playing with smaller number of characters) is always a level or two over what the game thinks I would have to be, I always run into huge mobs balanced for the full 6-member party of my level that take a huge effort to defeat, and I always get next to nothing experience from it. It fucking sucked.
Well, think about it like this. There are two boxers: Vitali Klitschko (one of the best boxers in the world = high level min-maxed party) and John Doe (amateur boxer, just achieved 3rd place in his first local boxing contest = low level n00b party). They both get engaged in bar brawl with Zero Credibility, the toughest bully in town. After 8 second fight Vitali knocks out his opponent while John fights for his life for 10 minutes and wins just by a small bit. Since Vitali already knows all the techniques and tricks Zero Credibility tried to surprise him with, he gained no experience from the fight (well, except that this particular bar is a bad place to relax, so +20XP). For John it was very valuable experience as he observed (well, and felt on his face too) some new types of punches and dodges (so he gains +600XP and new level!).Zero Credibility said:The first time I run into a troll (or 10 of them to be more precise) and I get 20 xp points for killing it - WTF?
Double Fine has been surpassed.
No, negative HP do work differently
Except that health and stamina are not tied the way negative HP is to HP. You can start a fight with full stamina but only 1/4th of your total health.No, negative HP do work differently
Not much... as I understand, in PE when you get hit you lose both stamina and health. Obviously more stamina than health. So, you'll still have some health when you reach 0 stamina, but you're gonna be incapacitated. So, it's pretty much like being in negative HP except you most likely won't be dying.
Sure, it depends a lot on how it's implemented. Not being able to heal the HP in combat is good but it remains to be seen just how much HP you lose when hit.
No, negative HP do work differently
Not much... as I understand, in PE when you get hit you lose both stamina and health. Obviously more stamina than health. So, you'll still have some health when you reach 0 stamina, but you're gonna be incapacitated. So, it's pretty much like being in negative HP except you most likely won't be dying.
Sure, it depends a lot on how it's implemented. Not being able to heal the HP in combat is good but it remains to be seen just how much HP you lose when hit.
You can start a fight with full stamina but only 1/4th of your total health.
Baby, don't hurt me!What is love?
That doesn't make sense- you would still lose as many Health whether you have full stamina or not. In fact, the barbarian class is designed on this: they get Stamina buffs at the cost of health wekanesses.You can start a fight with full stamina but only 1/4th of your total health.
Which would be pretty much irrelevant if you'd only lose insignificant HP when hit since you could just keep stamina up with spells or with regen.
They should have resurrection actually, but it will actually bring the companion back as a level 1 skeleton.Resurrection is a total retarded mechanic in cRPG's. It needs to die.
In a fire.
What is an RPG?
Any word on other uses for stamina? Slightly depleted by *making* attacks, perhaps?
That is what I suspect.
You can start a fight with full stamina but only 1/4th of your total health.
Which would be pretty much irrelevant if you'd only lose insignificant HP when hit since you could just keep stamina up with spells or with regen.