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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
Welp I really didn't think they'd do 3.5M. Damn this is great :kfc:
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
As they described it it's exactly health, no matter how you try to spin it.
If stamina is health, then what's health?

If stamina acts just like health then what is stamina?

Let me put it a very simple way:
- stamina can be recharged by spells, priests, abilities etc, just like health
- running out of stamina incapacitates you

So. What exactly is the difference except the name? That you don't die when you reach zero?
Well, then health, like some guy said in another topic, is pretty much like going into negative HP in D&D.
 

wormix

Augur
Joined
May 22, 2011
Messages
204
Location
Australia
Think about, for the sake of argument, why regenerating health is bad, then apply it to this system with stamina and health.

I think you'll find that because health damage can't be restored by any means other than resting, that it's actually more strategically important than health in D&D which just gets healed up by spells after each combat.
 

Captain Shrek

Guest
As they described it it's exactly health, no matter how you try to spin it.
If stamina is health, then what's health?


That allows you to stay alive before being depleted.


Sawyer specifically took to this system to avoid rest spamming. Now you are saying aah.. but the stamina will burn off quickly so that you will lose health quickly => rest. Great solution don't you think?

NO.

This will not happen because this system exists to avoid rest spamming; ergo Stamina will not burn off quickly.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
As they described it it's exactly health, no matter how you try to spin it.
If stamina is health, then what's health?

If stamina acts just like health then what is stamina?

Let me put it a very simple way:
- stamina can be recharged by spells, priests, abilities etc, just like health
- running out of stamina incapacitates you

So. What exactly is the difference except the name? That you don't die when you reach zero?
Well, then health, like some guy said in another topic, is pretty much like going into negative HP in D&D.

No, negative HP do work differently - losing 1 point beyond 0 renders you unconcious and you start dying. I agree though that there's too little info to be either extatic or pesimistic. Oh, Obsidian. :roll:
 

logrus

Augur
Joined
Aug 13, 2012
Messages
163
Project: Eternity
There are different ways of preventing grinding monster killing. Lower level monsters giving less and less XP as your party advances (AFAIR this solution was present in IWD2 and it worked well).
Not my experience. For me that system was why I abandoned my attempt at playing the game. It got kind of ridiculous when halfway or so through the game I killed two (!) dragons at the same time and got a grand total of 200 xp for them.
That's why I said that some rare, powerful enemies (think: "bosses", special encounters like dragons or Kangaxx in BG2) should be excluded from the XP scaling rule.

Zero Credibility said:
The system was over-balanced so that you can never be a level or two over what the game thought would be an appropriate character level at that point. Couple that with the way the number of enemies scaled with the character level and you get the situation where my half-party (I like playing with smaller number of characters) is always a level or two over what the game thinks I would have to be, I always run into huge mobs balanced for the full 6-member party of my level that take a huge effort to defeat, and I always get next to nothing experience from it. It fucking sucked.
Hmm... I did solo run of IWD2 and while I gained not so much XP from killling single monster since it was not divided amongst 6 members I levelled fast enough to deal with encounters.

Zero Credibility said:
The first time I run into a troll (or 10 of them to be more precise) and I get 20 xp points for killing it - WTF?
Well, think about it like this. There are two boxers: Vitali Klitschko (one of the best boxers in the world = high level min-maxed party) and John Doe (amateur boxer, just achieved 3rd place in his first local boxing contest = low level n00b party). They both get engaged in bar brawl with Zero Credibility, the toughest bully in town. After 8 second fight Vitali knocks out his opponent while John fights for his life for 10 minutes and wins just by a small bit. Since Vitali already knows all the techniques and tricks Zero Credibility tried to surprise him with, he gained no experience from the fight (well, except that this particular bar is a bad place to relax, so +20XP). For John it was very valuable experience as he observed (well, and felt on his face too) some new types of punches and dodges (so he gains +600XP and new level!).
What I’ve written about tracking encounters of specific types of enemies would be a little incline to the IWD2 approach, since I agree fighting a troll is different thing than fighting goblins, even if you defeated 100 goblins before (and you are expert in fighting goblins and overall moderately advanced fighter) you should get more XP for killing your first troll.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
No, negative HP do work differently

Not much... as I understand, in PE when you get hit you lose both stamina and health. Obviously more stamina than health. So, you'll still have some health when you reach 0 stamina, but you're gonna be incapacitated. So, it's pretty much like being in negative HP except you most likely won't be dying.
Sure, it depends a lot on how it's implemented. Not being able to heal the HP in combat is good but it remains to be seen just how much HP you lose when hit.
 

Hobz

Savant
Joined
Apr 17, 2012
Messages
337
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
No, negative HP do work differently

Not much... as I understand, in PE when you get hit you lose both stamina and health. Obviously more stamina than health. So, you'll still have some health when you reach 0 stamina, but you're gonna be incapacitated. So, it's pretty much like being in negative HP except you most likely won't be dying.
Sure, it depends a lot on how it's implemented. Not being able to heal the HP in combat is good but it remains to be seen just how much HP you lose when hit.
Except that health and stamina are not tied the way negative HP is to HP. You can start a fight with full stamina but only 1/4th of your total health.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Quite impressed they got to 3.5 million jewgolds. Pretty cool. Turn based for 4M stretch goal? Make it happen Obsidian.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
No, negative HP do work differently

Not much... as I understand, in PE when you get hit you lose both stamina and health. Obviously more stamina than health. So, you'll still have some health when you reach 0 stamina, but you're gonna be incapacitated. So, it's pretty much like being in negative HP except you most likely won't be dying.
Sure, it depends a lot on how it's implemented. Not being able to heal the HP in combat is good but it remains to be seen just how much HP you lose when hit.

The way I see it, it could work if treating stamina as a resource for every action, save the simplest ones. So bashing enemy with a shield, being hit with a club and casting motherfucking spell of destructing - all would leave char exposed to real damage. It would be also cool if losing health entailed penalties to your stats like in BaK.

As it is, with so little info it can be either way - a cool system or popamole. Obsidian once again got away by saying nothing substantial. :roll:
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
You can start a fight with full stamina but only 1/4th of your total health.

Which would be pretty much irrelevant if you'd only lose insignificant HP when hit since you could just keep stamina up with spells or with regen.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,733
Codex 2012 MCA
Obsidian is asking in twitter and facebook what people wants to see as stretchgoals, get to work Codex!
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
You can start a fight with full stamina but only 1/4th of your total health.

Which would be pretty much irrelevant if you'd only lose insignificant HP when hit since you could just keep stamina up with spells or with regen.
That doesn't make sense- you would still lose as many Health whether you have full stamina or not. In fact, the barbarian class is designed on this: they get Stamina buffs at the cost of health wekanesses.

Even for other classes, if you have like 20 health and 150 HP, and you get into a fight with 5 health (as you can't restore it without resting in a safe place- no magic to restore health exist) then you are in danger of dying in a couple of blow, so it makes having full stamina irrelevant.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I seem to have made some biodrone over at the Obsidian boards butthurt enough to register an alt to inform me of my shittiness via a PM. That's kinda sweet.
 

Hobz

Savant
Joined
Apr 17, 2012
Messages
337
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
You can start a fight with full stamina but only 1/4th of your total health.

Which would be pretty much irrelevant if you'd only lose insignificant HP when hit since you could just keep stamina up with spells or with regen.

Sure you can always make a mechanism irrelevant with poor design decision, and we still have to see how they implement it, but that's not the point. The point is that both systems (i.e negative HP and Stamina/HP) are pretty different (unless you twist the second to the point it's not even worth using).
 

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