Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
Where? Source?In the last 5 minutes Feargus has simultaneously hedged his bets RE: the stamina/health system and the no XP for kills idea. Seems he isn't totally behind either.
Where? Source?In the last 5 minutes Feargus has simultaneously hedged his bets RE: the stamina/health system and the no XP for kills idea. Seems he isn't totally behind either.
KS comments...Where? Source?In the last 5 minutes Feargus has simultaneously hedged his bets RE: the stamina/health system and the no XP for kills idea. Seems he isn't totally behind either.
Creator Obsidian Entertainment 8 minutes ago
@DeDawg I was on the fence about the Stamina / Health thing as well. My thought on it right now is that it is worth implementing (not a ton of work) and then we can see how it feels. If it doesn't feel good, then we will change or pull it.
Creator Obsidian Entertainment 12 minutes ago
@Adric The XP for kills thing is still an ongoing discussion here. Our goal is to make this a game that is reminiscent of the IE games and in my mind that does mean XP for kills. We just need to balance with other systems.
KS comments...Where? Source?In the last 5 minutes Feargus has simultaneously hedged his bets RE: the stamina/health system and the no XP for kills idea. Seems he isn't totally behind either.
Creator Obsidian Entertainment 8 minutes ago
@DeDawg I was on the fence about the Stamina / Health thing as well. My thought on it right now is that it is worth implementing (not a ton of work) and then we can see how it feels. If it doesn't feel good, then we will change or pull it.Creator Obsidian Entertainment 12 minutes ago
@Adric The XP for kills thing is still an ongoing discussion here. Our goal is to make this a game that is reminiscent of the IE games and in my mind that does mean XP for kills. We just need to balance with other systems.
He's used to dealing with contracts as a CEO, probably why everything is "IE games" this and "IE games" that. They pitched a modern emulation of an IE game and feel obligated to deliver on that to the letter, so nobody is slighted by the end result. Or so I think.Feargus has always seemed a bit more "traditional" than the other guys there, yeah (or at least his KS comments look like that).
By Obsidian. In 18 months. With a 11 level dungeon and 2 big cities. Sounds about right.The combat and systems are going to go through a number of iterations, until they land on something they feel is good for the game.
Just like every game ever made.
I am :declining:
It was probably a spur of the moment thing for them. "Hey, wouldn't it be cool if..."
That said that's a bit of a damper for me.
I just hope they put an achievable stretch goal, and not 4 million $. Something realistic, like 3 750 000 $.
1) They cannot backpeddal on their promises.
Infinitron, IIRC, you posted the total amount that the Double Fine Kickstarter had remaining after it was finished. If it was you, could you post it again? I can't seem to find it here.
1) They cannot backpeddal on their promises.
Is that necessarily a good thing? What if their promises suck?
1) They cannot backpeddal on their promises.
Is that necessarily a good thing? What if their promises suck?
There could be more with a proper target.What are you talking about? It made almost 30K in the last hour or so.
YOUR STATISTICS LIE.
The pledging have pretty much stalled.