- Joined
- Jan 4, 2005
- Messages
- 24,793
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What I am trying to say is that when, within the confines of this system, Obsidian breaks it it works at its best. It's a pattern to the company. Whenever they break something it leads to something good. When they broke Star Wars, it led to Kotor 2 and Kreia. When they broke D&D and its boredom it led to MotB and PS:T. And when they broke their own dialogue system it led to moments like the [?] result during the NWN 2 trial or the influence checks I just described. Take my statement in context. I feel they shine the best when they break things.