Blaine
Cis-Het Oppressor
Obsidian's efforts to make Bethesda's mechanics less popamole in New Vegas were nothing short of heroic. It was certainly a much better game than F3 in the ways that matter most.
Obsidian's track record isn't perfect. New Vegas and KotOR II are the only games of theirs I give two shits about, although I'm told you can skip the fuck-terrible parts of NWN2 and get to the good expansion bits, so I may add that to the list someday. Imperfect track record aside, I think Project Eternity's got many things going for it: It's not built on the assets of someone else's franchise, they'll be designing their own setting and mechanics from scratch, they've assembled an impressive stable of crunchy nerds with respectable portfolios, the PE team is smaller and more focused, and it's a PC-only game purposely intended to appeal to old-school (as in late 1990s) cRPG fans.
You can't say most of that about any of the other games Obsidian's developed, so I think this time we could potentially end up with a polished gem featuring satisfying, non-popamole combat. Knocking on wood as we speak.
Obsidian's track record isn't perfect. New Vegas and KotOR II are the only games of theirs I give two shits about, although I'm told you can skip the fuck-terrible parts of NWN2 and get to the good expansion bits, so I may add that to the list someday. Imperfect track record aside, I think Project Eternity's got many things going for it: It's not built on the assets of someone else's franchise, they'll be designing their own setting and mechanics from scratch, they've assembled an impressive stable of crunchy nerds with respectable portfolios, the PE team is smaller and more focused, and it's a PC-only game purposely intended to appeal to old-school (as in late 1990s) cRPG fans.
You can't say most of that about any of the other games Obsidian's developed, so I think this time we could potentially end up with a polished gem featuring satisfying, non-popamole combat. Knocking on wood as we speak.