Mrowak
Arcane
- Joined
- Sep 26, 2008
- Messages
- 3,947
did you expect anything else? it's fucking MCA, after all
It's also Obsidian. Let's not forget about NWN2 and AP, ok? The mechanics there were the very opposite of what he is talking about here.
Well, NWN2 had (for most of its development) a lead that isn't at Obsidian anymore. (Now at Bethesda, before at Bioware)
Which did not prevent them from doing the exact same thing in MotB and SoZ.
And these are the EXACT mechanics of AP. There's no insta-win button and you can mix things up. You can argue about the implentation, but I have a hard time seeing how it's the very opposite.
I don't get that impression. The problem with AP was that you couldn't really know where you were heading on the get-go, but once you figured out how the character reacts to a particular stance you could just stick to it - so yeah, it was pretty insta win. The only thing I liked abut it was the way influence you gained through conversation affected the story and gameplay. Other than that, the system was shit.