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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
1,874,781
Location
Roanoke, VA
Grab the Codex by the pussy
I'm still just absurdly pleased to get hand-placed backgrounds and a fixed isometric perspective. I've always loved the format, no matter the year.
 

derpherp

Novice
Joined
Apr 26, 2009
Messages
18
Retards in this thread whining that Sawyer's system will be too difficult if they don't get to rest whenever they want: http://forums.obsidian.net/topic/62...erview-with-josh-sawyer-at-iron-tower-studio/

You say "retards in this thread," I didn't think you meant a damn moderator on their boards. Someone ardent enough to be a mod for Obsidian being such casual filth.. :retarded:

The real fun kicks in when all the people rebutting him say "dude it'll be chill as long as you can rest anywhere" or my favorite that homestuck avatar fuck trying to spin this as a way to reduce the need for resting compared to IE. Y'know, because every encounter TOTALLY mandates you dump spells, and fighters actually take damage in every fight, because it's SUPER hard to crit cap their AC.. 4x their health in total damage? I might beat 90% of the content in BG1 before that happens, saving TotSC for last anyway.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
The ability to rest anywhere or not seems like a perfect toggle for Expert mode. :M
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Can someone explain to me the appeal of spending hundreds of hours arguing about tentative game mechanics over which fans have little or no control?
 

Blaine

Cis-Het Oppressor
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Location
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Grab the Codex by the pussy
Touché, but the Codex argues about/expresses blind hate for a wide variety of topics, and some people occasionally manage to agree with each other. This PE health mechanics argument has been ongoing for months now.

For the record, I'm in favor of punishing difficulty, partially due to personal preference but also because I'd love to see the Obsidian forums explode just after release.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
You know... I really like what he's saying here:
... that means "want" will give way to "reality" if they are in conflict -- conflict in practice, not conflict in a forum discussion.

It means that these games will be play-tested and player-feedback will be taken into account for things like tweaking these games. I think that's why Blizzard's Starcraft 1 and 2 were/are so popular. Some people might think they're turds of games, but damn! they are well-balanced and replayable. There's a lot of tactical strategy involved because Blizzard took the time to beta-test those games and adjust the numbers till they were "perfect." And I think it shows in that people play those games, and even sit and discuss tactics.

I just hope that Obsidian starts beta/play-testing early enough in advance so that real player feedback can occur. I want to break Sawyer's game ASAP and tell him what parts are broken.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,957
"This PE health mechanics argument has been ongoing for months now."

Only months? That's mere child play. TB vs RT vs RTw/P has been going on for a decade +. FFS
 

A user named cat

Guest
Obsidian forums have moderators who have never played Planescape Torment.

Yeah, seriously. Not a nice place to lurk.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Obsidian forums have moderators who have never played Planescape Torment.

Yeah, seriously. Not a nice place to lurk.
You've gotta be kidding me! Next you'll come and say that there are Obsidian developers who have never played Arcanum... oh wait.
 

A user named cat

Guest
Arcanum is one thing, Planescape is a whole other. A.WHOLE.OTHER.

biBki.gif
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
There is a more direct line in heritage from Black Isle to Obsidian than there is from Troika to Obsidian.

Having said that, MCA should feel fucking ashamed.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Bunch of dipshit storyfags in that thread. Watcher's Keep was the ONLY good thing in an otherwise mediocre expansion. I had more fun clearing it out than I had with any of the other areas combined.
Watcher's Keep sucked balls and everyone knows it. It was just a mish mash of different enemies in there. Nothing interesting. If I want to just fight a bunch of enemies then I'd go do a couple of random encounters. The only thing worthwhile in the whole dungeon was Demogorgon because he was a challenge. Everything else, especially at that late in the game was just boring. Yeah I got a bunch of cool loot I wouldn't have otherwise found, but potion bags and +3 arrows doesn't a 7 level dungeon make. Durlog's Tower was much better implemented.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
The first place where the dragon was one of the weaker opponents - what a joke. Even if you are a combatfag, why would you want something so mindless?

Although, now that I'm reviewing the puzzles, there were one or two good ones there.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
The first place where the dragon was one of the weaker opponents - what a joke. Even if you are a combatfag, why would you want something so mindless?

Although, now that I'm reviewing the puzzles, there were one or two good ones there.

Your problem is with ToB in general; it made you OP in general. Keep was the best part of the xpack and wellmade within that framework.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
There were a bunch of other places better than the keep. The fight with Yaga-Shura where you would constantly have soldiers attacking you, the fight with Abazigal, hell even Bhaal's pocket pane was more interesting. Many of these places kept in mind that you would be OP and their difficulties were in line with that.

But for a megadungeon to lack variety in combat strategy and then have all kinds of crazy backgrounds doesn't make much sense. They obviously didn't put too much thought into the place. If it was meant to be a tactical challenge, like I said, only demogorgon was that. If it was mant to be story-driven, it didn't do that at all until the very last second. Whatever the goal was, it failed.

So it might have been the gem in a pile of turd, but it was still a pretty turdy-looking gem.
 

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