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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Hormalakh

Magister
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Nov 27, 2012
Messages
1,503
Thx. Still trying to figure out names for the team though. I paid for this game, I wanna know who's making it!

Edit:
I think Bobby Null is also on the team, but I don't know WTF he does. Is he a designer/programmer? And Roby Atodero. I'm not sure if he's on the team. He's a programmer.

Just gotta wait, I guess.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New George Ziets photo
n50bcdfd6d0446.jpg


:pete:
 

IronicNeurotic

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Dec 2, 2010
Messages
1,110
Thx. Still trying to figure out names for the team though. I paid for this game, I wanna know who's making it!

Edit:
I think Bobby Null is also on the team, but I don't know WTF he does. Is he a designer/programmer? And Roby Atodero. I'm not sure if he's on the team. He's a programmer.

Just gotta wait, I guess.

Bobby Null is a designer and I'm more than 50% sure Roby's on the team.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
So...we got:

Animation: 3 (Mark medicine-ball, Antonio the professional)
Art: 10 (Menze?, Nesler, Hector, Dimitri the Russian, Chinese James, Polina, Sean Minecrafter)
Audio: 1 (Justin Bell?)
Design: 8 (Cain, Sawyer, MCA, Ziets)
Production: 1 (Brennecke? or Urquhart?)
Programming: 4 (Weatherly, Brennecke?)
QA: 1
Total: 28
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
no rails on those stairs, unrealistically dangerous

Edair has a cross eyed derp face

Sword is out yet scabbard has sword in it

Aumaua are orcs with face paint

oversized weapons like Final Fantasy

tiny dungeons like Storm of Zehir

everything is grey and lifeless

Did i get it all?


in b4 i missed the "most crucial" one of all
 
Joined
Sep 15, 2012
Messages
188
no rails on those stairs, unrealistically dangerous

Edair has a cross eyed derp face

Sword is out yet scabbard has sword in it

Aumaua are orcs with face paint

oversized weapons like Final Fantasy

tiny dungeons like Storm of Zehir

everything is grey and lifeless

Did i get it all?


in b4 i missed the "most crucial" one of all
Edairs elbows too pointy. Project Eternity 2/10.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Kien Tran - Forgot to add him. Last worked on Dungeon Siege 3.
Dimitri Berman - Well known for "Low Poly modeling." That's all I could find.
Polina Hristova - Last worked on Dungeon Siege 3 and Uncharted 2: Among Thieves
Rob Nesler - Been working in the field for 20 years. Previously with inXile, High Moon Studios, and Treyarch (COD!!!)
Hector Espinoza - Worked on DS3 last. Also worked on Van Buren.
James Chea - Working at Obsidian almost 4 years. Relatively new to the field. Junior Character Artist
Sean Dunny - Working at Obsidian almost 5 years.
Mark Bremerkemp - Alpha Protocol. Working at Obsidian 3+ years.
Antonio Govela - 5.5 years with Obsidian. Dude knows his stuff. Technical Animator.

So I still don't know if Menze is part of the team or not. Anyone else know?
 

Blaine

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Grab the Codex by the pussy
Each time I read an update, I absentmindedly peruse the comments section... and each time I'm rewarded with drivel posted by at least one dimwit from the Obsidian Order with a LARP-y title.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Well, per Rob Nesler, there are a few unfilled art positions left which will be filled after pre-production.

In regards to Menze, per Rob,
Menze is currently involved in Project New York. I believe that he will play an important role in finalizing level art for Project Eternity.
 

Hormalakh

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Nov 27, 2012
Messages
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tuluse

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Jul 20, 2008
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
How do you make an Arcanum character so frail you get one-shotted by a wolf?
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Kien Tran - Forgot to add him. Last worked on Dungeon Siege 3.
Dimitri Berman - Well known for "Low Poly modeling." That's all I could find.
Polina Hristova - Last worked on Dungeon Siege 3 and Uncharted 2: Among Thieves
Rob Nesler - Been working in the field for 20 years. Previously with inXile, High Moon Studios, and Treyarch (COD!!!)
Hector Espinoza - Worked on DS3 last. Also worked on Van Buren.
James Chea - Working at Obsidian almost 4 years. Relatively new to the field. Junior Character Artist
Sean Dunny - Working at Obsidian almost 5 years.
Mark Bremerkemp - Alpha Protocol. Working at Obsidian 3+ years.
Antonio Govela - 5.5 years with Obsidian. Dude knows his stuff. Technical Animator.

So I still don't know if Menze is part of the team or not. Anyone else know?

Bremerkamp was also Lead Animator of Vampire:Bloodlines
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Yeah a lot of these artists worked on many titles. I just wanted to put up their most recent work and also their last names. This way, whoever is interested can look them up, look at their prior work, and see where the art direction would be leading to. We've got a lot of DS3 guys on the art team. Nesler has worked on a lot of different games and so I'm glad he's the director: he's got a lot of experience to draw from and that can be good (or bad). Govela has been working in the field for a while too, so from a techincal perspective I think they've got some good people. We can expect less glitchy graphics, for example. The whole cloth physics kind of shows this too.

Edit: Many of the older guys have been working in the whole RPG field for a while - they were first at Interplay, then some of them went to Troika, and then moved over to Obsidian. These older guys have been doing this for a while.
 

Zed

Codex Staff
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Codex USB, 2014
Menze is the best artist they have at Obsidian. I hope he gets in on it somehow. Perhaps to make some portraits or something. His forte seems to be characters and objects, so.
 

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