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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I guess. I don't give a shit enough about inventory mechanics to whine about it, though.
 

Shadenuat

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God not the zapwands shit. I really hate when spellcasters throw little bolts of colorful crap infinitely like pewing lasers. It diminishes the act of magic so much. "All classes must do something in combat not just stay around" strikes again?
 

Blaine

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Grab the Codex by the pussy
Fucking casuals. All items should have realistic weights, and each character should carry a large pack that will hold up to 80 pounds (50 for females). These large packs are rendered on each and every character. Whenever a thief attempts a roll or somersault, even an empty pack will bang around on the ground, most likely causing the maneuver to fail utterly. The more weight someone's carrying in their pack, the more sluggish their performance in combat.

Looting should be like Lunar Lander: When you click on an item to loot it, a mini-game will begin and you must carefully maneuver the item into an open spot in your pack by adjusting the trajectory of the character's hand.

Each party will need a team of horses to pull a cart carrying the 5,000,000 or so gold coins they'll need to purchase suits of armor, enchanted weapons and spells.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Yeah, I guess. I don't give a shit enough about inventory mechanics to whine about it, though.
I don't mind the common inventory (much) but the instant porting of stuff to stash is pure bullshit. They might as well steal from Fargo and sell the items as well.
 

Alex

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God not the zapwands shit. I really hate when spellcasters throw little bolts of colorful crap infinitely like pewing lasers. It diminishes the act of magic so much. "All classes must do something in combat not just stay around" strikes again?

But what am I supposed to do with my mage when I run out of spells? Use a crossbow? :D
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I guess. I don't give a shit enough about inventory mechanics to whine about it, though.
I don't mind the common inventory (much) but the instant porting of stuff to stash is pure bullshit. They might as well steal from Fargo and sell the items as well.

Well, there's this: http://forums.somethingawful.com/sh...rid=0&perpage=40&pagenumber=319#post410729920

fKaBi.png
 

Captain Shrek

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God not the zapwands shit. I really hate when spellcasters throw little bolts of colorful crap infinitely like pewing lasers. It diminishes the act of magic so much. "All classes must do something in combat not just stay around" strikes again?

But what am I supposed to do with my mage when I run out of spells? Use a crossbow? :D
Wait for regeneration of course or else cooldowns. Kite the enemy or something.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Josh has answered my question on Formspring rather tersely. Now I'll ask him about kiting and if he intends to do anything to prevent it. Happy, Shrek?
 

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The only things I ever wanted from IE inventory management is a window with every character's inventory and some way to AoE loot, preferably both at the same time.


My biggest worry here is that this porting of items to the bank means really, really excessive looting. Much rather a (mostly) bartering system where you loot actual valuables, as opposed to amassing arms for a entire army and selling all of it to the local, supposedly poor, blacksmith.

Another thing is that I really like weight allowances, does anyone know if they'll remove those too?
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
God not the zapwands shit. I really hate when spellcasters throw little bolts of colorful crap infinitely like pewing lasers. It diminishes the act of magic so much. "All classes must do something in combat not just stay around" strikes again?

Just to play Devil's Advocate, what really is the difference in say when playing Baldur's Gate and your mage is pew pewing darts (a steady stream of low level damage) but now (at later levels) instead of pwe pewing darts they can pew pew a spell (a steady stream of low level damage)?
 

Delterius

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God not the zapwands shit. I really hate when spellcasters throw little bolts of colorful crap infinitely like pewing lasers. It diminishes the act of magic so much. "All classes must do something in combat not just stay around" strikes again?

Just to play Devil's Advocate, what really is the difference in say when playing Baldur's Gate and your mage is pew pewing darts (a steady stream of low level damage) but now (at later levels) instead of pwe pewing darts they can pew pew a spell (a steady stream of low level damage)?

I think he already answered your question.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
How does it diminish it? You higher level spells you are only going to be able to do once per resting period. It's THAT much of a big deal that you can (at a later level) pew pew with a low damage spell instead of doing the same thing with darts? Really?
 

Delterius

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How does it diminish it? You higher level spells you are only going to be able to do once per resting period. It's THAT much of a big deal that you can (at a later level) pew pew with a low damage spell instead of doing the same thing with darts? Really?
That's what he seems to think, and it would make some sense in a straight vancian system. There, the whole of the mechanics portray magic as a much more precious resource than, say, in regenerating mana systems. But since (I think) PE already has more common magic, I see this as a non-issue myself.
Another thing is that I really like weight allowances, does anyone know if they'll remove those too?

It seems space allowances, except for stash.
Hmm, too bad. I like how weight allowances tie in with character attributes.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
How does it diminish it? You higher level spells you are only going to be able to do once per resting period. It's THAT much of a big deal that you can (at a later level) pew pew with a low damage spell instead of doing the same thing with darts? Really?
If I understand it correctly you are not pew pewing with low level spells when you reach high levels, you are pew pewing with your wand/staff/orb at all levels. Hello, DA.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Err...

Correct me if I am wrong, that is NOT kiting. The idea of kiting is to FORCE enemy to follow you without being able to attack.

He is referring to "kiting" an enemy with several archers, one of them baiting the enemy while the others fire at it. You can do the same thing with spellcasters.
 

Delterius

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How does it diminish it? You higher level spells you are only going to be able to do once per resting period. It's THAT much of a big deal that you can (at a later level) pew pew with a low damage spell instead of doing the same thing with darts? Really?
If I understand it correctly you are not pew pewing with low level spells when you reach high levels, you are pew pewing with your wand/staff/orb at all levels. Hello, DA.
Don't be silly.

In DA you're spamming your most powerful spells from the beginning. Bar few exceptions, you'll use the same fireballs to kill bandits at level 5 that you'll use for bandits at level 20.

To be equal to DA, Eternity must have a similarly limited encounter design and bestiaries, as well as level scalling.
Err...

Correct me if I am wrong, that is NOT kiting. The idea of kiting is to FORCE enemy to follow you without being able to attack.

He is referring to "kiting" an enemy with several archers, one of them baiting the enemy while the others fire at it. You can do the same thing with spellcasters.
Though I'm more afraid of AI stupidity letting you kite in circles, negating Sawyer's 'aiming cooldown'.
 

Captain Shrek

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Err...

Correct me if I am wrong, that is NOT kiting. The idea of kiting is to FORCE enemy to follow you without being able to attack.

He is referring to "kiting" an enemy with several archers, one of them baiting the enemy while the others fire at it. You can do the same thing with spellcasters.
Uh oh. AI doing kiting?

He has a lot of things to learn.

Wait what???

You mean the following:

I have two party members:

1 kites the other shoots. Why would that affect my shooter?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Err...

Correct me if I am wrong, that is NOT kiting. The idea of kiting is to FORCE enemy to follow you without being able to attack.

He is referring to "kiting" an enemy with several archers, one of them baiting the enemy while the others fire at it. You can do the same thing with spellcasters.
Uh oh. AI doing kiting?

He has a lot of things to learn.

:facepalm: No, not the AI. You. You have a line of archers. The enemy attacks one of them, who runs around while the others pincushion the enemy. If the enemy switches targets to another archer, that archer starts running and the first archer starts firing.
 

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