Hormalakh, but after you catch your breath, you can do a kick, or a punch, or a grab. Imagine each of your body parts would rest separetely one from another.
i'm not saying cooldowns are ok because they're realistic. I'm saying people hate on cooldowns because 1) they're unrealistic or something 2) they involve gaming degeneracy (in other words, hur durr MMO playing).
If 1 is the reason, it's a lame one. EDIT: It's lame because of what I said in the previous post about realism. If 2 is the reason, it seems to me that Sawyer is trying to wrok out the kinks. He's trying to make cooldowns work without degeneracy. Hating on cooldowns just because "cooldowns" is not rational. You have to see how it plays before you can say incline/decline.
Edit edit: I really hope game-testers and Sawyer especially are going to be playing this game with degeneracy in mind. Just play as cheaply and cheesily as possible. See where degeneracy peeks out and then try to fix it with properly implemented mechanics. That would be the best way. Like infinitron said, words like "cooldown ugh" and "DA2 decline" mean nothing. If the game plays degenerately with the implemented mechanics, then the mechanics need to either change or be adjusted. That's my opinion anyway.
That's not how it's going to work Alex. Some lower-tier spells will (at higher-levels) become per-encounter. But higher-tier spells will remain Vancian (per rest).
Well, Josh just said there won't be weapon specializations... it seems like every fighter can just swap weapons for each encounter and that's it. Bad move IMHO, dumbs down the game, reduces the value of a well-biult party and makes metagaming more powerfull.Which makes me wonder, will we then have to have our fighters make sure they can use all 3 different types? Not sure what the fuck to make of this.
What game is that Blaine?
I don't see how this can be a step backwards, rather it can be sideways. And that's assuming somethings about the game's AI.
The only real statement there is that Sawyer doesn't want single-characters kiting - something that was also present in the IE games, and that strategic games should disallow.
I think there is some cross-talk here.
I have been talking about how:
1) The game is designed around ideas seemed to be borrowed from MMOs (cooldowns, Regens and Tank, Healer, Nuker trio ectc)
2) How the real time element of this game (and YES of IE games) can be exploited diminishing the game play challenge
Secondly IE games were Round based which is NOT ideal in my book but I can see why it might be used. This game is Animation time based. (sorry, not a technical term. I have discussed this thing earlier here). Which itself enforces certain kinds of tactics (Read Diablo tactics). When a game is designed around Abilities on regen/cooldown and RT, certain tactics naturally emerge, is what I am opinionating. There is where I may be wrong and you should try to prove me incorrect.
There is no such hivemind and this is retarded.i'm not saying cooldowns are ok because they're realistic. I'm saying people hate on cooldowns because 1) they're unrealistic or something 2) they involve gaming degeneracy (in other words, hur durr MMO playing).
If 1 is the reason, it's a lame one. EDIT: It's lame because of what I said in the previous post about realism. If 2 is the reason, it seems to me that Sawyer is trying to wrok out the kinks. He's trying to make cooldowns work without degeneracy. Hating on cooldowns just because "cooldowns" is not rational. You have to see how it plays before you can say incline/decline.
Edit edit: I really hope game-testers and Sawyer especially are going to be playing this game with degeneracy in mind. Just play as cheaply and cheesily as possible. See where degeneracy peeks out and then try to fix it with properly implemented mechanics. That would be the best way. Like infinitron said, words like "cooldown ugh" and "DA2 decline" mean nothing. If the game plays degenerately with the implemented mechanics, then the mechanics need to either change or be adjusted. That's my opinion anyway.
This is the way of The Codex.
As much as people here (and elsewhere) bitch and cry how they don't like black & white morality etc., everything else seemingly IS either 0 or 1.
You say cooldown, they say WAAAAH (not that I ever saw a good implementation)
You say turn based, people go (did they play Arcanum?)
You say "I'd rather have nicer graphics than uglier", you get labeled a graphicswhore.
Next time you rave about Roland sound cards, and you're all .
In GD it's: hurr, you're a librul/conservatard, therefore you're wrong!
Raising the issue of Arcanum is in itself stupid. There is no question that Shit can be an ingredient in cakes.Whether it should be is up to you.
The PE Wizard seems to be more like an Archer wearing robes and occasionally casting a spell.
That really is true only for BG1 and low levels in IWD. After that it's spell time armageddon.The PE Wizard seems to be more like an Archer wearing robes and occasionally casting a spell.
That is how they are in the IE series. Archers (with dart or slings) that occasionally cast spells.