Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
damn i thought it was the actual xcel sheet....
Josh Sawyer said:If I've ever said we'll have DR, that's my mistake. We will only have DT. It will likely work in a very similar fashion to New Vegas. On the chart, it's descending through slashing, piercing, and crushing weapons. Left-to-right is increasing DT. I use the other numbers before the big graph to tune inputs. The number immediately to the right of the weapon names is a multiplier to per-hit damage. I use that to see what happens if you assume that the person can increase the base damage of a weapon by a factor of __. E.g., through Talents, Abilities, temp buffs, and a magic weapon, I can do 175% base damage, so I put in 1.75 and compare.
The colors in each column indicate the best to worst vs. a given DT. Red = worst, blue = best, white = okay. Currently, assuming I haven't jacked everything up, the theory generally works out. As DT increases, slashing becomes worse, giving way to piercing, and eventually giving way to crushing. But that's just where I started. I'm prototyping various scenarios in-engine to see how much of a practical difference it makes and how easy/hard it is to adapt to any given scenario.