Brotherman Bill
Arcane
- Joined
- Dec 31, 2009
- Messages
- 6,933
I think the ability to miss can create some interesting character gimmicks for both PCs and enemies, though I suppose it's nothing that can't be replicated with sufficiently high DT in PE's system.
For example, being swarmed by a crowd of powerful ghosts or shadow type creatures, with 1 hit point and extremely high AC. The challenge being to successfully land a hit on each of them as quickly as possible.
I think it's self-evident that a system with misses has greater room for variety in class, enemy and encounter design than a system without.
This is SOOOO FUCKING CODEXIAN! Self-evident my ass! Just like I mentioned previously in this thread, you're making shit up on the spot and passing it off as truth, not even bothering with justification. But hey, I guess you have absolute truth which emanates from Schoun or something, why bother with logic like puny modernists