roshan
Arcane
- Joined
- Apr 7, 2004
- Messages
- 2,529
I was just reading the update again, and it seems worse than I thought:
It seems there is no way you can actually die in regular difficulty, your health and stamina can be extinguished and the worst that happens is you get maimed Also, characters can be brought back into battle by healing stamina, and health damage can be mitigated by magic. No missing, and apparently no death either.
In Project Eternity's combat, players need to be concerned with two elements of a character's vitality: Stamina and Health. The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance. Soul-based abilities are able to help replenish or regenerate Stamina and are often used on the battlefield to turn the tide of combat. If a character hits 0 Stamina, he or she is knocked out. Intervention from another character can bring an unconscious character back into a fight.
For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Though Health is typically lost at a lower rate, when the PC or a companion hits 0 Health, he or she is maimed (in standard play) or killed (in Expert mode or as an option in standard play). Magic may help mitigate damage to Health and slow the tide, but once characters have died (in Expert mode), there is no known magic that can bring them back.
It seems there is no way you can actually die in regular difficulty, your health and stamina can be extinguished and the worst that happens is you get maimed Also, characters can be brought back into battle by healing stamina, and health damage can be mitigated by magic. No missing, and apparently no death either.