Jaesun
Fabulous Ex-Moderator
kotc is knights of the chalice?
Yes.
kotc is knights of the chalice?
Josh Sawyer said:Gameplay degeneration isn't a pejorative commentary on players using it. When I write about gameplay degeneration, what I mean is that both the intended gameplay styles (from a design perspective) and the players' desired gameplay styles effectively go out the window because the system rewards some other method(s) of gameplay. It's not a gamer's fault for making use of an obvious loophole or method of min-maxing, but it is our responsibility (as designers) to try to align fun design intention with actually fun gameplay.
If we design a system that rewards resting every 5', the gamer isn't at fault for using it. We put it in there! If we design a system that rewards savescumming, we (the designers) are the ones to blame. If we design an inventory system that rewards traveling back and forth to haul load after load of loot out like precious grains of sand, again, we're the ones that built the system.
My job is to give the player interesting challenges to overcome and a variety of tools to overcome those challenges. If their solutions to the challenges involve mentally un-engaging rote tasks or exploiting loopholes, I believe that most players don't like that. I believe most players would rather have us think about and eliminate loopholes and present challenges that allow them to overcome challenges in a "stand up" fashion.
Another example is kiting, which has been brought up a number of times and is a pernicious problem in a lot of games. The steps we take to solve kiting issues will not be made to slap the hands of gamers we think are doing something "bad". If we allow and effectively reward kiting, then kiting becomes the low-bar for overcoming combat challenges, but it will be our fault for letting it happen.
All of this stuff is really separate from the hit-miss/RNG conversation, which is really about normalizing randomness a step more than D&D does -- that's all.
You know
While we have our Van Buren/Interplay boards times Josh Sawyer discussions back..... Something is missing
Troika
It's just not the same if we can't point out how much better Troika is, then go to another thread about Arcanum or TOEE and then bitch about those games.
No, wait. Wait.
We have InXile
The problem for me is that they hope to turn this into a francize.That automaticaly means that they must draw in modern gamers too,people whose RPG experience are Oblivion,Mass Effect and Dragon Age.In BSN 80% of the "fans" havent play NWN because it was too "oldschool".But the kind of game these people want has nothing to do with the RPGs of old. And IE fans payed for that game, not Call of Duty fans
It's outright manipulative to sell this one as oldschool and for the fans and play along like 'hey I'm one of you guys ' and then change the game to a 'Baby's First cRPG' type thing designed to draw in people who didn't like cRPGs because of things like dice rolls and specialised classes.
I don't think that something Sawyer even cares about.
He does the stuff he does solely from the developer's perspective and he stated so repeadetly. Hunders of times actually. His decisions are based in countless table-top games, talking to QA, talking to other devs.
Anyway, can't say I'm thrilled about the recent stuff but the Sawyer has earned at least my respect to at least look at the final implentation. After all, he also did Icewind Dale 2 and Fallout: New Vegas. And despite all the discussions back then and now IWD2 certainly wasn't *Baby's first CRPG*. And F:NV did also its hardest (considering the shit base system) to provide challenge and not just hand everything on a silver plater (Death Claw Valley, Cazadors)
I guess having such a close look on development, especially in such an early stage amplifies Sawyerism discussions.
[/quote]Then it's a good thing that healing health doesn't exist through magic or potions, right?
Seriously, this isn't "You can resurrect 10 times", it's a mix of "you have HP that you can't heal no matter what in dungeons/not resting places" and "It's much harder to quickly flat out kill a character than just knock him out ".
Roshn did you think how Arcanum utilized stamina and health was considered autoresurrection?