Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
One of the reasons that was given for the return to isometric perspective was one given by Josh Sawyer. I don't have the direct quote now, but he basically said that when playing a 6 member party RPG, having a wider and broader line of sight helps to make the game more tactically interesting. If I'm not mistaken he also said something about it being easier to set up tactical positions and to see where party members are during combat.
If you have an isometric perspective, the combat becomes much more interesting and relaying commands to your party members can be more tactical.
If you have an isometric perspective, the combat becomes much more interesting and relaying commands to your party members can be more tactical.