I would like to use this thread to say that I am fucking tired of RPGs (and games in general) where your primary source of money is by finding and selling equipment. Finding treasure would be much more satisfying. Chests of gold guarded by bandidts. Fist sized gems stolen from the eyes of a demonic statue. Golden regalia from the tomb of the sorcerer-king. Way cooler treasure than the +3 sword you sell because you already have a +4.
It would be even cooler if you have to actively search out treasure rather than primarily coming across it while completing other quests.
Yep. What I would like, however, is to maybe see crafting, speech, mercantile and other non-combat skills involved.
In real life you don't go and dump a bunch of swords on someone's front desk and get money. What matters are information, trade goods and skilled trades. To that end I think you should be able to sell the locations of dungeons and other valuable landmarks on the map to various powers in the game world (affecting faction reputation), find sources of valuable resources (spices, grapes, pelts, etc.) and negotiate contracts with merchant companies, and use your own crafting skills to smelt down useless equipment into stuff people actually want (iron ingots, etc.).
Yeah, the idea is more or less based on what they already did in Storm of Zehir, but that game economy was ruined by all the high-level equipment you could find and sell, and the massive amounts of free money you got. Cut out the gold-finding, loot-selling element and you have a far more balanced and more realistic economy.
That's a start. But I'm talking about something like Euclideon, except you know, like real. Not some fake engine that is a lie.
http://www.youtube.com/watch?v=00gAbgBu8R4
E: I'm slightly exaggerating of course. But we haven't yet reached old pre-renders.
That "Unlimited Detail" stuff is snake oil. The company was pitching the idea around for years. Turns out that their tech is not as impressive as their videos make it look. They can only have a very small number of objects on screen at once (which is why their scenes all have the same things repeating over and over and over), the lighting is completely static and cannot change in real-time, there is no way they can animate anything using their system without massive performance drops (because you suddenly have millions of blades of grass that have to have individual animations), not to mention how game logic, physics, etc. would interact. Actual good-looking moving characters are impossible from what I understand.
Nobody has given them significant funding yet, and why do you think that is? The tech is pointless both for offline rendering (we can already do it) and for games (no interactivity). Don't you think if this was a "revolutionary" new form of doing computer graphics, they would have been bought up in an instant if it actually worked?
I remember seeing a forum thread where other graphics programmers ripped into them, but Notch's article here should give you an idea of the complaints:
http://notch.tumblr.com/post/8386977075/its-a-scam