- Joined
- Jan 28, 2011
- Messages
- 100,231
Let's look at the facts. We have a BIG game (two cities, a 15 level dungeon and god knows what else) in development here. They've got a year and a half, maybe slightly more, to make it.
So what's the biggest risk factor here? Answer: Lack of polish due to time constraints. Bad or broken AI, buggy unfinished areas and quests, unbalanced encounters, or trash mobs instead of good encounters because there was no time to create and test anything better.
That's what I'm worrying about in this game. Good mechanics and rules squandered by bad content.
So what's the biggest risk factor here? Answer: Lack of polish due to time constraints. Bad or broken AI, buggy unfinished areas and quests, unbalanced encounters, or trash mobs instead of good encounters because there was no time to create and test anything better.
That's what I'm worrying about in this game. Good mechanics and rules squandered by bad content.