imweasel
Guest
As you can see from my graph on the last page the best way to solve the problem is by using 3 functions, which he could convert to 3 different damage/resistance types for slashing, crushing and piercing.http://forums.obsidian.net/topic/63...tion-damage-vs-armor-and-a-tileset/?p=1303508
My solution to the proposed problem about Dt/Armor type. Read it and let me know what you think. I think Josh's mechanic is pretty good as long as he follows his own rules.
He could of course just fiddle fuck with his beloved excel tables all day and night (which is the hard and stupid way), but he would still need these different variables. And he really should still use functions to design the system before converting the results to the different damage types, otherwise he is going to sit on that fucking table for days or maybe even weeks until he gets it right. And if something needs to be changed? Well, then he can have fun doing that shit all over again.
He could also solve it by just by using a value table, i.e. drawing a simple graph on paper and copying those values into a value table. He would then basically be using functions without the need to create a mathematical function.