Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
I understood what you're saying Grunker, I guess I just don't agree that the forum is swooning over it. Still, whatever the case, my opinion on the game is now what it was when first announced "probably going to be pretty good but not great, maybe worth one or two plays depending on build customization".
Why even go that far? Torment, one of the IE games which is supposedly a spiritual influence on P:E, had the following characters:
Immortal amnesiac (possibly human?)
Succubus (demon)
Floating skull (unknown original race, possibly a Mimir)
Chaotic robot who had attained individualism
Revenant of justice that is possessing a suit of armor
Man who is basically a fire elemental that can fly and is constantly burning
Tiefling
Am I missing anyone? If tiefling, a plane touched race is the most conventional of the lot then I'd say that "godlikes" did a terrible job of being "weird".
I'm not saying that the godlikes are an original race but that it's cool that you can play them and it sounds like a great kind of character to play for the world Obsidian is building. Can you name a CRPG that lets you play a race akin to a godlike?
Yes. In fact I can name several RPGs with races much "weirder." The obvious example in this case, however, is NWN2 which has planethouched in them (incidentally, the faces of the character models in NWN2 planetouched look pretty close to the art from P:E).
Why even go that far? Torment, one of the IE games which is supposedly a spiritual influence on P:E, had the following characters:
Immortal amnesiac (possibly human?)
Succubus (demon)
Floating skull (unknown original race, possibly a Mimir)
Chaotic robot who had attained individualism
Revenant of justice that is possessing a suit of armor
Man who is basically a fire elemental that can fly and is constantly burning
Tiefling
Am I missing anyone? If tiefling, a plane touched race is the most conventional of the lot then I'd say that "godlikes" did a terrible job of being "weird".