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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

hiver

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Karacompendium. Karatome. Kung portfolio. Tae Kwon Tome.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
FeelTheRads Zeriel http://www.formspring.me/JESawyer/q/432620120238475343

Josh Sawyer said:
A while ago you said on SA that PE on Expert/Path of the Damned would be "as difficult as IWD2". Do you stand by that comparison? If so, did you mean IWD2 with HoF mode, or vanilla IWD2? Is there another game you would compare PE to, difficulty-wise?
Icewind Dale 2 in Heart of Fury mode (though that could still vary in difficulty a lot depending on your party build). Yes, I'm still targeting that. With standard difficulty settings/modes, I'd like PE to be in the range of standard Icewind Dale 2 and Baldur's Gate 2.
 

Grunker

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BG2 also featured encounters that virtually demanded the presence of a wizard due to the hard counter nature of some defenses.
And again he insists on repeating this bullshit lie

Don't try to defend AD&D from a coherence-standpoint bro. Just... don't.

Sawyer is completely correct to leave that shit in the dust.
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
MORE GRIMOIRE SLAM GUYS? http://forums.somethingawful.com/sh...06352&pagenumber=376&perpage=40#post413091053

Josh Sawyer said:
The animation will probably be relatively short, since the point of Grimoire Slam is to get the attacker away as quickly as possible (and likely faster than a spell would). Most of the impact of the hit will come from the soul energy in the grimoire being released, not the physical momentum of the attack. Wizard casting will typically start with some sort of charging segment where the wizard is drawing power into the grimoire (in his or her left hand). In a Grimoire Slam, that sequence will likely be accelerated. Instead of being followed by the rest of a spellcasting sequence, the wizard will take the grimoire in both hands and swing it. The intention is not to make it look awkward or comical, but swift and direct. There won't be long wind-ups or exaggerated poses. If it hits, the energy being released will dominate the visual effect.
 

Volrath

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Sawyer needs to stop posting information on that shitstain of a forum. It's pissing me off.
 

DraQ

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Josh Sawyer said:
Most of the impact of the hit will come from the soul energy in the grimoire being released, not the physical momentum of the attack.
So it's more of a Grimoire Slap than Grimoire Slam?
:M

If you need wizard to get physical and he has both hands occupied, why not epic wizardly kick in the toe?
Short and direct.
 

Shadenuat

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Captain Shrek

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Alternative to this skill for disengaging from combat:

Grim(oire) Fart.

The Wizard releases arcane and mystical energies that have accumulated over time through consumption of magical ingredients. The energies are expelled as the Wizard turns to retreat and have a chance to daze the attacker unless he succeeds a fortitude save depending on the time lapse between the actual ingestion of the recipe and the delivery of the attack. Any character moving into the area of this spell like ability must make a fortitude save to be unaffected or be dazed for 1d4 rounds as well.
 

DraQ

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Alternative to this skill for disengaging from combat:

Grim(oire) Fart.

The Wizard releases arcane and mystical energies that have accumulated over time through consumption of magical ingredients. The energies are expelled as the Wizard turns to retreat and have a chance to daze the attacker unless he succeeds a fortitude save depending on the time lapse between the actual ingestion of the recipe and the delivery of the attack. Any character moving into the area of this spell like ability must make a fortitude save to be unaffected or be dazed for 1d4 rounds as well.

Maybe just have the fart propel wizard to safety, squid style?
 

Rake

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Alternative to this skill for disengaging from combat:

Grim(oire) Fart.

The Wizard releases arcane and mystical energies that have accumulated over time through consumption of magical ingredients. The energies are expelled as the Wizard turns to retreat and have a chance to daze the attacker unless he succeeds a fortitude save depending on the time lapse between the actual ingestion of the recipe and the delivery of the attack. Any character moving into the area of this spell like ability must make a fortitude save to be unaffected or be dazed for 1d4 rounds as well.
:lol:
 

Kz3r0

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The fundamental problem is that in RTwP the mage will be melee engaged a lot, this is not only stupid but risk to become your mage most used 'spell'.
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Murk

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I tend to not have a problem with warriors engaging my wizards in IE games -- often they just attack the first character they see (usually my tanks). My guess is Eternity will be the same -- where the enemy will use about 10% if that of tactical options and you'll just click shit to death while periodically hitting tab to check for lootable containers.
 

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