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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Roguey

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Sawyerite
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The fundamental problem is that in RTwP the mage will be melee engaged a lot, this is not only stupid but risk to become your mage most used 'spell'.
Grimoire slam isn't a spell, that's the point. There will be a bunch of other crowd control spells you can use to avoid or get out engagement, much like in D&D. Y'know stuff like sleep and web. Should be no problem for you with an all-mage party.
 

Zeriel

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The fundamental problem is that in RTwP the mage will be melee engaged a lot.

Why? Mages are long range creatures.
Because unless long rage doesn't mean at the extreme border of the map every warrior will rush them in an instant in real time.

Ah, that's why you need to melee-engage those warriors with your warriors.

Not really pertinent to that, but do you recall what they said about making your own party? I have some vague memory that it was going to be part of some in-game tavern or stronghold later on that you could pick up/make your own party, but is it really going to be something we don't have access to from the beginning?

6 mage parties are gonna happen, damnit!
 

Lancehead

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1,550
No, not at the beginning since according to Sawyer starting areas are not designed for full strength parties.

Mods will fix it.
 

Zeriel

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I don't see PE being properly moddable, probably not even to the extent that BG was.
 

Zeriel

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They are designing it as modder friendly. More so than BG was.

What does that mean since there obviously won't be a toolkit? Just less hard-coded mechanics? (I have a hard time imagining them pulling a Firaxis with Civilization and putting core mechanics in .xml files.)
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech

Zeriel

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Overall? As a mod platform? As a way to get MCA to show us how bad he is at killing wolves?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What does that mean since there obviously won't be a toolkit? Just less hard-coded mechanics? (I have a hard time imagining them pulling a Firaxis with Civilization and putting core mechanics in .xml files.)
Why is that obvious?
 

Zeriel

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What does that mean since there obviously won't be a toolkit? Just less hard-coded mechanics? (I have a hard time imagining them pulling a Firaxis with Civilization and putting core mechanics in .xml files.)
Why is that obvious?

Pre-rendered 2D backgrounds + typically games that are going to release with a user-friendly toolkit are designed that way from the beginning and it's either a trademark of the series (Elder Scrolls) or clearly announced along with the game's initial development. Beyond-half-assed modding support is a big selling point, so if they're going to do that they tend to use it as a marketing bullet-point from the very beginning. Whenever you hear very little beyond "yeah we like modding", it means basically no modding. (See Diablo 3.)

I'd be completely shocked to find out otherwise.
 

Mother Russia

Andhaira
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Codex 2013
Ah, that's why you need to melee-engage those warriors with your warriors.
And if I want an all mages party?

:retarded:

You do know you only generate one pc in this game right? Rest are pregenerated NPCs? Yah yah they may toss in a multiplayer type option where you pregen the entire party, but that's not the way the game is meant to be played. As in BGII, you will not only miss out the NPC quests, but also the xp from those quests, thus resulting in a weak party by end game.

Chaos Chronikles is more likely the game for you. Also, all mage party's are for losers who cannot into rpgs.
 

Jaesun

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You do know you only generate one pc in this game right? Rest are pregenerated NPCs?

You might actually know the facts of this game before you start posting retarded shit of which you know nothing about.

You can make your entire party in Eternity. You just do not have access to them at ONLY the beginning of the game. You pick up the rest of them later.
 

Mother Russia

Andhaira
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You do know you only generate one pc in this game right? Rest are pregenerated NPCs?

You might actually know the facts of this game before you start posting retarded shit of which you know nothing about.

You can make your entire party in Eternity. You just do not have access to them at ONLY the beginning of the game. You pick up the rest of them later.

Did you even read the entirety of my post before spewing forth your gay germs?
 

Mother Russia

Andhaira
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Codex 2013
Yes I read it. You are a retard.

Pregenning ur entire party will be like BGII, where in it will not be the way the game is meant to be played. You will not gain as much xp and will misss out on the best quest, it will be the devs way of punishing you for not choosing their npcs with their unique stories and witty banter.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Getting things wrong and making shit up in the same post. What else can one do to hit the shitpost trifecta?
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Yes I read it. You are a retard.

Pregenning ur entire party will be like BGII, where in it will not be the way the game is meant to be played. You will not gain as much xp and will misss out on the best quest, it will be the devs way of punishing you for not choosing their npcs with their unique stories and witty banter.

Not really, in BG2 you had to pate a multiplayer game and kind of "work around" the rules if you wanted to play an entirely-generated party of characters, P:E will have a feature called Adventurer's Hall that lets you create your entire party. Character-specific quests were flavour mostly and generally gave really small (especially relative to the ToB xp values) rewards so they were hardly something that obligated you to play with NPC's.

edit: man you guys are brutal when pointing out mistakes D:
 

Mother Russia

Andhaira
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Codex 2013
Yes I read it. You are a retard.

Pregenning ur entire party will be like BGII, where in it will not be the way the game is meant to be played. You will not gain as much xp and will misss out on the best quest, it will be the devs way of punishing you for not choosing their npcs with their unique stories and witty banter.

Not really, in BG2 you had to pate a multiplayer game and kind of "work around" the rules if you wanted to play an entirely-generated party of characters, P:E will have a feature called Adventurer's Hall that lets you create your entire party. Character-specific quests were flavour mostly and generally gave really small (especially relative to the ToB xp values) rewards so they were hardly something that obligated you to play with NPC's.

edit: man you guys are brutal when pointing out mistakes D:

Thanks! Do you know if they have opened up about the Paladin class? I recall they were thinking about making him a team player. I was hoping the pally to be a one on one fighter; i.e. the pally takes on the boss while the fighter takes on the minions.
 

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