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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

GarfunkeL

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Insert clever insult here
That's what I'm afraid of as well. That years of pandering to console-players and sucking up to publishers have irredeemably tainted them.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
That's what I'm afraid of as well. That years of pandering to console-players and sucking up to publishers have irredeemably tainted them.

Ehh, i think you're looking at this from the wrong perspective. I mean sure it's possible that the aforementioned people have grown tired with the constant harassment from publishers over the years, especially with the ammount of projects they invested themselves in only for said projects to be cancelled or sell poorly. Or maybe they're simply not the young people going into an emerging gaming industry that was so unexplored a few years ago.

But at the end of the day i'm still expecting good games from said people and i think their reputation is well earned and even when they do "bad" i still think their games will be enjoyable. And it's not like i'm expecting them to not have their own equivalent of writer's block or for every game MCA touches to be as good as Planescape was.
 

imweasel

Guest
Well so far, it seems to be turning out to have a number of Darkland's mechanics so it so far sounds pretty good.
Project Eternity is more of a spiritual successor to Darklands, because dumbfag Sawyer hates Baldur's Gate.

I bet none of the backers saw that coming. The butthurt will be epic too.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
In all seriousness, they're really not in their creative top anymore.

Which would be a point if this was actually the case. Sawyer only really did F:NV and he had to work there with a shit system (Which he still made somewhat playable). Dead Money belongs to the best things Avellone has done (narritivly) and while Old World Blues is questionable for some, its certainly "creative". Tim Cain only did an (unreleased) MMO for several years, but still seems on top in the kickstarter videos.

They were certainly involved in debatable games, but their ability seems remarkably stable.
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I bet none of the backers saw that coming. The butthurt will be epic too.
I'm a huge BG fan (in before seven times, it was probably more than that) and never played Darklands, but I don't mind. BG had a lot of room for improvement. If they use that room, all the better. :bro:
 

1eyedking

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That's what I'm afraid of as well. That years of pandering to console-players and sucking up to publishers have irredeemably tainted them.
They got tainted outside the gaming industry, and that carried into their work. They're no longer the nerds they used to be, life fucked them up pretty good.

Not that I can blame them, the entertainment industry must really bring you down in terms of personal creativity and vigor, particularly if you're the introvert nerd who takes shit very personally, but that doesn't change the fact that they're no longer at their prime. Perhaps they were more innocent back then, perhaps they hadn't fully embraced the liberal lifestyle, perhaps it was the fatal combination of peer pressure and want of approval, but whatever it is that happened they went full decline.

I still hold Tim Cain and Chris Avellone in very high regards, though, but I'm fully aware it's because of what they did in the past and definitely not because of what they're doing in the present.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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I don't follow him on facebook, why would I do that?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:decline: of Roguey

Anyway just wait for the demo video. From what I've heard, the guys at Obsidian were very impressed by the Wasteland 2 demo and I think they're going to ensure that their own demo measures up at least in terms of visual quality.
 

Roguey

Codex Staff
Staff Member
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Why would anyone be impressed with Wasteland 2's video? Eternity already looked better months ago.
pe-interior-concept-wip.jpg

eternity-wip-doortest.jpg
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why would anyone be impressed with Wasteland 2's video? Eternity already looked better months ago.

Visuals aren't everything, you know. But feel free to ask somebody at Obsidian why. I'm just reporting what I heard.
 

Zed

Codex Staff
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Codex USB, 2014
Is that chocolate blog Cain's?
He eats a suger-free chocolate from Guylian and then swears to never eat anything from Guylian again? Does he even know about their seashell chocolate?
220px-Meeresfruchte.jpg

It is awesome.
 

imweasel

Guest
Why would anyone be impressed with Wasteland 2's video? Eternity already looked better months ago.
pe-interior-concept-wip.jpg
Good thing that it is just a concept scene, because it looks like shit.

Not that graphics are really that important or anything, but that had to be said.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
:roll: This is not "graphics", but a color sketch on a black background. That's how those things look, and by the way nothing like the final result.
Just a color test people, you can move on...
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
Didn't I just write that it is a concept scene? +M

But then you said "Not that graphics are really that important". You say you know it's not to be judged as is but immediately proceed to do it. Be consistant is what i mean.

Anyway, to say clearly what i think about this piece : there's no point in any moment to talk about artitic quality : the sole reason for the thing is to broadly test wall/ground colors and comparative lightning of each scenery element. That's why we see blobs of color, and that's also precisely why it looks like shit (quite litteraly in fact, because it's mostly brown on black). That had to be said too.
 

1eyedking

Erudite
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Argentina
Sorry guise, but this looks generic as fuck. It's NWN2 all over again.

There's no atmosphere statement whatsoever. Compare to The Witcher's early concept art:

conceptart80.jpg


11-11_the_witcher.jpg


conceptart29.jpg


conceptart28.jpg


That last one is a Caspar David Friedrich painting, you know.

Yeah, those poles had no idea what they were doing, getting inspired by perhaps the most atmospheric painter in the history of mankind. Clueless fuckers.

So that said, enjoy your +1 generic fantasy RPG. The Codex. The Codex never changes...

PS: Who's Fretty?
 

Aeschylus

Swindler
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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
So that said, enjoy your +1 generic fantasy RPG. The Codex. The Codex never changes...
I enjoyed The Witcher, but it was a pretty generic fantasy RPG. TW2 moreso. There's no particular rule that says generic fantasy can't make for a fun game.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Why would anyone be impressed with Wasteland 2's video? Eternity already looked better months ago.
Isn't all we've seen of Eternity just pretty pictures so far? Compared to actual gameplay from W2
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
eternity-wip-doortest.jpg


Stick a hex base beneath warrior and I'd play that without textures... it looks just like a very elaborate miniature setup. I'll be disappointed if he doesn't get coathangered by a plastic goblin and a cheating DM.

I also don't mind the concept artwork for the dungeon (with the pools of water and sconces) above. It's only a combat tunnel, who cares if you cross a stream, walk down some stairs, pass some stalactites, stare into a bottonless ravine... it's still more interesting than 98% of other dungeons I've punched beholders in. My only complaint is that it looks pretty linear, with one possible avenue to change paths. Although, it's not like 99% of players won't methodically kill/loot everything in the dungeon.... although it's always nice to have a different path for the replay value. If they were building a Classic, they'd aim for the replay value.
 

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