Excidium
P. banal
Well, it's the same principle. But the functionality is different.
Hmmm so when engaged, the character can't move? That's kind of interesting. So it effectively stops kiting.
The more I think about it...yeah it sounds alright actually.
Presumably there's skill checks for characters to break engagement and if they will suffer an AoO or not.
I guess you'll still get the action element of real time, but it keeps the tactical side pretty solid, you'll want to position your bros in order to play with the engagement mechanic, either avoiding it or triggering it.
Might be kind of difficult to do this in real time though, unless there is some way to sense the engagement range of the opponents...maybe a skill or something.
Either way it's interesting.
I think you CAN move. Its just that moving will trigger an attack that stops you. But moving also breaks engagement and thus allows someone to get away after the disengagement attack.
That's too specific. All melee attacks in Expeditions: Conquistador hit, though it's turn-based. Reliable authorities claim it's quite tactical and challenging.Has anyone ever made an isometric RtwP cRPG without miss chance or a THAC0 system? Warhammer tabletop would more or less fit iirc, except for not being a cRPG. Skyrim at max cam distance?
Yeah, pretty much.I think you will miss it, Project Eternity is looking to be weak tea so far. Some things they've said about how they're implementing magic and damage made me shake my head a little...
So, are the fire elementals not immune to fire in PE?Sawyer wants there to be INEFFICIENT ways of doing things, but not to have enemies outright immune so that you -need- a acid spell to finish those trolls.
http://www.formspring.me/JESawyer/q/418437913374644691So, are the fire elementals not immune to fire in PE?
http://forums.obsidian.net/topic/63091-josh-sawyer-on-miss-and-hit/?view=findpost&p=1301432No, because only one tactic is demonstrably inferior. In rock-paper-scissors, all tactics but one are inferior.Isn't the new damage/armor system a "rock-paper-scissors" type thing? I thought you didn't like those.
If you fight a fire giant in A/D&D, using fire is usually not a valid tactic. You don't have to use cold to beat one. You just can't use fire.
http://forums.obsidian.net/topic/63...-armor-and-a-tileset/?view=findpost&p=1306455One of the keys to designing good tactical encounters is to occasionally diminish a certain tactic so the player has to seek other approaches. If we allow you to build a big enough hammer that everything can be treated like a nail, that tactical element becomes irrelevant.
That said, our approach is not to say, "This is the tactic you must use now." as much as, "This is a bad tactic to use now." We believe the latter opens up more possibilities for the player than the former.
There will absolutely be circumstances where using a certain weapon, weapon type, spell, spell type against a specific enemy will be a tactically inferior choice, just as there is in A/D&D. The reason you have a party and the ability to switch weapons, spells, abilities, etc. is to allow you to adapt to the tactical requirements of different battles.
Not for quite some time now. Remember that they only just released a little demo video of a part of a single level. We won't see a gameplay-video like WL2 just showed for months.
June, I imagine.
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Warner Bros. Registers Mad Max Game Domains http://ow.ly/2w9uMT
Could this be that Warner Bro Game Obsidian was in talks with them?
Evil Avatar @EvilAvatarNews13m
Warner Bros. Registers Mad Max Game Domains http://ow.ly/2w9uMT
Could this be that Warner Bro Game Obsidian was in talks with them?
Yeah, pretty much.I think you will miss it, Project Eternity is looking to be weak tea so far. Some things they've said about how they're implementing magic and damage made me shake my head a little...
Fergie is giving Sawyer a chance to try and make the mechanics himself. Sawyer will of course fail miserably, but that doesn't mean it can't be fixed by some true bros before the game is released.
So, are the fire elementals not immune to fire in PE?Sawyer wants there to be INEFFICIENT ways of doing things, but not to have enemies outright immune so that you -need- a acid spell to finish those trolls.
Anyone need more proof about 2013 newfags being retards?
How did you manage to extract that from those quotes?Every time I read those quotes I feel like raging.
Sawyer's philosphy on good combat appears to be: "I will give you 3 choices. The first is bad and you lose A and B. The second wins but you lose A. The third wins but you lose B." So in the end, I have to choose whether I want to lose A or B. Choices that matter are good, but they don't leave much room for creating thinking.
How did you manage to extract that from those quotes?Every time I read those quotes I feel like raging.
Sawyer's philosphy on good combat appears to be: "I will give you 3 choices. The first is bad and you lose A and B. The second wins but you lose A. The third wins but you lose B." So in the end, I have to choose whether I want to lose A or B. Choices that matter are good, but they don't leave much room for creating thinking.
Edit: specifically?
Meh, I've never been a fan of the whole 'ultra-balanced' combat stuff. I prefer when it's fun. Sometimes it's fun to win a close and balanced match fairly, true, but many times it's much more fun to find a cheap way of winning the fight easily. It allows for rewarding and creative problem-solving.
How did you manage to extract that from those quotes?Every time I read those quotes I feel like raging.
Sawyer's philosphy on good combat appears to be: "I will give you 3 choices. The first is bad and you lose A and B. The second wins but you lose A. The third wins but you lose B." So in the end, I have to choose whether I want to lose A or B. Choices that matter are good, but they don't leave much room for creating thinking.
Edit: specifically?
Specifically ? Well...specifically my mind instantaneously corroborated the info with some other older quotes of Sawyer which led specifically to my conclusion.
But specifically Roguey could fill us in and specifically disprove of my assertion. Specifically.
There is a whole thread about it here.I meant the "no miss mechanic" that Sawyer originally proposed.What is wrong with the miss mechanic?
OK what is wrong with it?