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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

imweasel

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Answers from our lord and savior, the holy father, Josh Sawyer Peace Be Upon Him, etc etc.
He's our savior because Sawyer loves rapidly regnerating health bars and is implemeting them into the game! I'm right, huh? Amiright? Amirite?

Oh no, wait, BioWare already did that with Dragon Age 2. I guess BioWare must be our savior then. :D
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I don't think the rapidly regenerating stamina outside of combat matters really, for any stamina damage you take, you also take 25% health damage, so once you're running low on health (which on harder modes you also get penalties from I think), you need to rest or you're in danger of dying.

It just sorta means that you can do X encounters before having to rest, and mitigates the difference from not having any healing spells.

The only 'gay' thing about it is I guess that it kinda guarantees characters ~3 encounters where they can deplete all stamina before being in danger of dying.
 

Roguey

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They should of implemented a quest to track down the man your mother had an affair with.
The official out-of-game explanation is that the PC was adopted if you choose a different race. This is one of the things they improved for DA2.

He's our savior because Sawyer loves rapidly regnerating health bars and is implemeting them into the game! I'm right, huh? Amiright? Amirite?

Oh no, wait, BioWare already did that with Dragon Age 2. I guess BioWare must be our savior then. :D
Neither one has rapidly regenerating health in combat.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The only 'gay' thing about it is I guess that it kinda guarantees characters ~3 encounters where they can deplete all stamina before being in danger of dying.

You're assuming that max stamina and max health will be equal, which won't necessarily be the case(?)
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Not really, if a character gets reduced to 0 stamina 3 times without any in combat stamina regen they would be at 25% health ? But that doesn't take into account how fast a character drops.

Basically the system promotes sharing the damage between characters to try and avoid anyone being in danger of dying before the others I suppose.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not really, if a character gets reduced to 0 stamina 3 times without any in combat stamina regen they would be at 25% health

Again, only if max stamina and max health are equal. You lose 4 health points for each stamina point. Points, not percents.
 

dunno lah

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hmm...i wonder if the enemy will be able to one-shot or at least prioritize killing the targeted party character who is incapacitated...
 

imweasel

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He's our savior because Sawyer loves rapidly regnerating health bars and is implemeting them into the game! I'm right, huh? Amiright? Amirite?

Oh no, wait, BioWare already did that with Dragon Age 2. I guess BioWare must be our savior then. :D
Neither one has rapidly regenerating health in combat.
Yes. But Dragon Age 2 and Project Eternity have rapidly regenerating health outside of combat.

The only difference is that in P:E you have an upper limit to how much damage you can take, which is not true for DA2... BUT this variable resets when you reach a checkpoint, which is rather often. Wow, what a major difference to the strongly criticized Dragon Age 2 health system.

Sawyer, you're a genius. :lol:
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
1 point of health loss per 4 points of stamina damage is 25%

But yes that is assuming stamina and health are the same value.

Not really, if a character gets reduced to 0 stamina 3 times without any in combat stamina regen they would be at 25% health

Again, only if max stamina and max health are equal. You lose 4 health points for each stamina point. Points, not percents.
 

imweasel

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BUT this variable resets when you reach a checkpoint, which is rather often.
How do you know that?
It was in one of the updates / Josh's comment on the forum. Something on the line of "often, but not too often".

Don't ask me to look for it, I can't be bothered ATM. I'll look for it later if nobody else posts it.
 

J_C

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BUT this variable resets when you reach a checkpoint, which is rather often.
How do you know that?
It was in one of the updates / Josh's comment on the forum. Something on the line of "often, but not too often".

Don't ask me to look for it, I can't be bothered ATM. I'll look for it later if nobody else posts it.
Oh, Ok, I remember now. No need to post it.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I imagine that resting will be allowed in towns as well perhaps in designated areas within the longer dungeons. It could work a lot like the save points in traditional JRPGs, which are the only places where you are allowed to use "Tents" for resting.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I imagine that resting will be allowed in towns as well perhaps in designated areas within the longer dungeons. It could work a lot like the save points in traditional JRPGs, which are the only places where you are allowed to use "Tents" for resting.
You usually could use them on the world map too.
 

Infinitron

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I imagine that resting will be allowed in towns as well perhaps in designated areas within the longer dungeons. It could work a lot like the save points in traditional JRPGs, which are the only places where you are allowed to use "Tents" for resting.
You usually could use them on the world map too.

Yeah, but I don't think Eternity will have that particular kind of overland map. They could auto-rest you when you travel from area to area, though.

Actually, now that I think of it, adding a "rest resource" like Tents to PE wouldn't be a bad idea. It would prevent people from playing it safe by constantly backtracking back to the rest areas in the dungeons.
 

FeelTheRads

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Actually, now that I think of it, adding a "rest resource" like Tents to PE wouldn't be a bad idea. It would prevent people from playing it safe by constantly backtracking back to the rest areas in the dungeons.

Yeah, and make that resource infinite too, because, hey, who wants to carry stuff with him? And "people" wouldn't use them anyway if they're limited.

Christ, just let the "people" play however the fuck they want. All this Sawyeristic bullshit about the "only correct way to play" is simply streamlining, it reduces freedom and fun and it kills kittens.
 

Lord Andre

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for any stamina damage you take, you also take 25% health damage

The way you worded this, it sounds like you would die in 4 hits. I think you meant to say that the stamina acts as a shield that soaks 80% of damage taken.

Anyway, limited resting points worked well in KotC. No stamina mechanic needed. The benefits of using limited rest mechanic are not a byproduct of a stamina model and not dependent on it e.g.: it's irrelevant in judging the merits of Sawyer's stamina model.
 

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