Sensuki
Arcane
apparently the proposed health mechanic and some skill check screens = Darklands
Yeah. Because everyone here is arguing that BG2 had the best quest design .
There is always room for improvement. People are just arguing that there is no need to strongly critcize BG2 because of it's quest design.What? They aren't going to have the same quest density as BG2? Unbelievable, everybody knows that the only way to make good rpg is to copy everithing from BG2, because it is flawless. Does anybody know if they are going to have Minsc in the game? If the answer is no than it is obviously going to be shit and I request refund.
Sawyer said that he does not like BG2, for many reasons actually. Which is fine, if you are not a designer on Project Eternity at least.No you are just shitposting about irrelevant shit. Sawyer (and some other people) don't like some things in BG2, so fucking what? This could be a big deal only if you think that there is no other way to make a good rpg.
Really? Can you show me one post in this context relating to my opinion which mentions sawyer negatively?
1) Sawyer did the top level design for New Vegas, I don't know what specific quests he worked on if any. I must note that Sawyer is not criticizing the quests of BG2 just how and when you get the quests.1) Did Sawyer do the Quests for NV. No one has answered this yet.
2) BG1/2 with all their shortcomings are games 10-12 years old. It would be a travesty to compare them to games of today with such a critical outlook. They were made in times when the understanding of what irks gamers was vastly incomplete. Not to mention these games are some of the progenators of the FUCKING IDEA that content should be designed instead ot spread around.
But... Sawyer loves Skyrim.The good thing about BG2 was all the stuff to do. However, it was really the predecessor to the current "theme park" style of RPGs we get now. There is no real coherency or structure to it. It was just a bunch of people to talk to and things to kill. It's kind of nice to play even now because there is a certain, I'm not sure what the word I want is... innocence or honesty to the area design. Compare to modern Bethesda games were they make feeble attempts to make it feel like a real world when it is just a bunch of people to talk to and things to kill.
I also saw a massive budget increase. And shitty Bethesda style RPG mechanics.I completely understand why Sawyer thinks this is a flaw in design because he's all about setting coherency. Also compare New Vegas to BG2 and you'll see vast increase in sophistication of area design.
I'd rather ask him why he likes Skyrim and dislikes Baldur's Gate actually.If you asked Sawyer what he doesn't like about Skyrim I'm sure you'd get a good answer.
It's main weakness is that it's not accesible. Since when that is a bad thing? In BG2 it makes sense in the plot, and BG1 with it's pacing has terrible story compaired to 2.Dumping you in the middle of this large agglomeration was good pacing.
Sorry, but it just isn't. It's okay that you think that model is awesome and immersive - I do too, despite recognizing its weaknesses - but Obsidian is a storyfag kind of developer so they do care about these things more than most.
Dumping you in the middle of this large agglomeration would be good pacing if Bioware had put compairable content in the other areas, some of it available only in later chapters.
http://forums.obsidian.net/index.ph...ilters[forums][searchInKey]=&userMode=content
Kind of a mirror discussion as to what's going on here, I just thought it might have been you trolling because some of the stuff he's saying about Sawyer is pretty much what you've been criticizing Sawyer about on here
To be honest, so many people like Skyrim that I can't really fault anyone for doing so. I guess the reality is that not everyone is like me and doesn't like or doesn't play a game on principle. The only AAA games that I will play in the foreseeable future are The Witcher 3 and Cyberpunk 2077.
Neither BG1 nor BG2 had particularly good stories.
To be honest, so many people like Skyrim that I can't really fault anyone for doing so. I guess the reality is that not everyone is like me and doesn't like or doesn't play a game on principle. The only AAA games that I will play in the foreseeable future are The Witcher 3 and Cyberpunk 2077.
The problem is that Skyrim is the only open-world FPS/RPG with the kind of production value that helps people forgive its faults. Every other game like it is ass. New Vegas was pretty good but it wasn't great, and it had a lion's share of faults. If your themes aren't fully developed until the player shells out 40 more bucks on story DLCs, there's a serious problem.
I don't disagree with Infinitron here. BG1 story was so cliche it's laughable. BG 2 has mediocre story. Better than 1 but still...Neither BG1 nor BG2 had particularly good stories.
The problem is that Skyrim is the only open-world FPS/RPG with the kind of production value that helps people forgive its faults. Every other game like it is ass. New Vegas was pretty good but it wasn't great, and it had a lion's share of faults. If your themes aren't fully developed until the player shells out 40 more bucks on story DLCs, there's a serious problem.
Eh, neither BG1 nor BG2 had a particularly good story. I guess you could say BG2's was a bit more interesting/less stereotypical, but that's what sequels do.
Hah, that does sound like him. For fuck's sake Drog
After years of playing rpg's and being unimpressed by most of the stories presented, i'm reaching the point where i think developers should focus on smaller games with less content but better content.