Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
4.) Intuitive radial menu and clear UI panels with full ruleset and breakdown of events reviewable even during combat.
Radial menus are bad. You don't navigate your OS with radial menus. Because doing that would be crazy.


Josh dishin' some red boots-style dirt:
and you can go inside all the houses
there was an executive who was obsessed w/ this and i asked him why it was fun to go inside every house and he would sputter and gesticulate and eventually become furious
:troll::bro:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's strange that somebody who plays Skyrim so much doesn't understand the appeal of exploring a simulated world.

Or is he just mocking the executive for not being able to explain it?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
It's strange that somebody who plays Skyrim so much doesn't understand the appeal of exploring a simulated world.

Or is he just mocking the executive for not being able to explain it?
We don't know if he realy enjoys skyrim. I'm pretty sure he has played BG2 around 90 hours, and we all know how he liked it. He may plays it to see the world design and mechanics. After all is the most sold RPG if you don't count Diablo 3. It make sense for designers to try to understand and to mimic it.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
It's strange that somebody who plays Skyrim so much doesn't understand the appeal of exploring a simulated world.

Or is he just mocking the executive for not being able to explain it?
We don't know if he realy enjoys skyrim. I'm pretty sure he has played BG2 around 90 hours, and we all know how he liked it. He may plays it to see the world design and mechanics. After all is the most sold RPG if you don't count Diablo 3. It make sense for designers to try to understand and to mimic it.
I think he just enjoys modding it and taking cool looking screenshots. I do the same thing every once in a while.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I think the radial menu in PS:T was the only one of which I wasn't particularly fond.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
Agreed about Radial menus, I fucking hate them.
That's where NWN2 UI comes in. It is the best one out there for its kind. Including its context sensitive cursor.
Is this a joke? The NWN 2 UI is the worst I've ever had to contend with.
Maybe you meant NWN? NWN had radial menus that worked very well.
Everything Shrek posts is a joke.

I do seem to remember the first NWN having a pretty good UI though.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
For P:E UI I'd like something along the lines of BG games, only occupying smaller screen estate, and better spell selection (NWN2 was good here).
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
There is a silly movement in schools these days where they teach that radial menus are good because all the options are as close as they can be. Totally ignoring that humans don't read in a radial format and that making sure the options are easy to understand is more important than saving 1/1000 of a second of moving the mouse 10 pixels instead of 50. If you want an interface to be fast to use just make tons of hotkeys.

If you ever hear the buzzword "human factors" run as fast as you can in the opposite direction.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Oh, well, because NWN 1 was easy to play multiplayer - I played/play NWN for 8+ years, still do. NWN 2 was unplayable largely because of how hard the UI elements are to see, how difficult it is to select a spell/combat mode in combat without cluttering the screen. Also, the inventory is much less visible and items are hard to identify- this is critical in a game where you fight a lot.

NWN 2 combat boiled down to "let the AI take care of it or let buffed Fighters decimate everything" - because selecting spells, combat modes or anything more strategic than that was too fiddly and clunky with its user-interface. NWN 1 never had this problem; spells were easy to access, the quickbar was easier to see, the inventory was much "cleaner" and items you had in it and in the hotbar were much easier to identify visually.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
They are, but I did play them both for a very long time, and that is the feeling I got. There's something wrong with the spell selection. You get that quick-bar, and it does... work. But there are niggling problems and it's hard for me to substantiate them. One is that the spell icons are less intuitive than they used to be- I feel it would have been better to stick with BG or NWN style icons.

To be fair, I am _used_ to those, so I'd have been able to "read" them much easier. It's a very biased point, granted.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Possibly, but I do want to reiterate these points:

A) Having to have an UI element constantly on screen (quick cast bar) takes away screen real estate
B) The hotbars were small and the icons on them hard to identify (granted, partly an artistic problem, and maybe there was a scaling/resizing option I was ignorant of)
C) The inventory boxes were much too small

Maybe I could have fixed these problems by scaling the UI but to be frank, I don't like UIs you have to customize. That's just a preference.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
NWN1's UI is definitely more responsive than NWN2's, though I don't know if that's necessarily because it is radial.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
http://www.formspring.me/GZiets/q/4...ce=twitter&utm_campaign=shareanswer&_sg=&_sk=


gendregazon
So the humans in P:E are more in a Renaissance/early modern period than a High/Late Medieval one? Is there still some place for knights (vassal system...), Gothic Architecture, Medieval weaponry and other characteristics associated with the Middle Ages

GZiets 40m
Most of those elements will vary a lot by culture and region. For example, the Aedyran Empire (which colonized the Dyrwood) still maintains a feudal social structure, while the Vailian Republics are rooted in what we would call a Renaissance culture, closely resembling the Italian city-states.

It’s important to note that only the most advanced civilizations in PE have reached a level of technology that resembles our early modern period. Most civilizations are still in the equivalent of our Late or High Middle Ages. That means that you will see medieval arms and armor, though probably at a relatively high level of sophistication. On the other hand, some remote cultures have not progressed beyond the Stone Age or Bronze Age, so you may encounter technology appropriate to those periods, as well.

GZiets 2m
The native people of the deep Glanfathan forests have a lower level of technology than their neighbors, and they are likely to appear in the game. You could also see representatives of more distant cultures in the form of companions and other NPCs.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Which is better, BG2 or 1? I think it's really a matter of personal taste. I personally liked BG1 more. I liked the feeling of the adventure, it felt more classic lowish level DnD and they are always the best campaigns. Everything is just tighter and more simple. Sure BG2 is MOAR EPIKKK but personally I feel that shit gets a bit tiresome after a while. I also think that for a first game in a series where they wanted to establish an ongoing increasingly epic story arc, BG1 was a perfect first game. This ties in to quests as well. I think BG2 had a tonne of quests but did anyone get them all or even know about all of them on a first play through? BG1 had more than enough to do. It was cool in BG2 to just have a journal full of shit to do, but I can live with less of this in favour of a tighter story arc.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I like them both. BG 1 has that rustic low level charm with huge maps and 2 is just a better-made game overall. Love 'em all, I say.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
BIailDNCUAAboQ6.jpg:large


BIairk0CQAIiTc6.jpg:large


(via Twitter).
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I will explode with glee if it gets out that MCA is an uber-larper.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
There is a silly movement in schools these days where they teach that radial menus are good because all the options are as close as they can be.
Really? I thought the advantage of radial menus was that the target areas are vastly bigger than with normal menus. You just need to sweep the pointer in vaguely the right direction instead of needing to precisely hit a small target. Fitt's Law in action.

Of course, that assumes that they're competently implemented which is a whole other question.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Explain why. Please. We will talk.

I get where both of you are coming from, but I think a large part of the problem with NWN2 was just the atrocious camera. It's hard for any UI to shine when you're fighting with the camera to try and get a decent tactical overview (making it more likely for the UI to get in your way). Plus that instant camera frustration simply makes one ill-disposed towards a game's combat mechanics in general.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
I think George Zeits means the colonial period, which was after the High-middle ages right up to the Napoleonic wars, after which then took us into the modern era.

Arcanum is a better example of "Early modern period" aka Victorian period.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom