Dreaad
Arcane
You actually read those things?
Take that (A)D&D.they're usually bad and don't produce interesting tactics or strategies IME. an efficiency penalty can usually produce a similar tactical consideration without rendering one method of attack fundamentally useless.Immunities are fine as long as they don't blank an entire class, too bad they almost always do.
Take that (A)D&D.
without rendering one method of attack fundamentally useless.
Which roughly translates to: I don't want to punish players.
don't produce interesting tactics or strategies IME
Why not take the man at his word, instead of assuming the worst?
thanks to Roguey
Wasn't his NV mod meant to make the game more like what he wanted for himself rather than what he was told to make? And it certainly doesn't make things easier.From what I've seen, I would say that it's actually more likely that other people at Obsidian will be ones pushing to make the game less punishing in the end.
That said, I'd be happier if more than a small handful of forum regulars were able and willing to:
- attempt to view issues from more than just their own narrow viewpoint
- admit when they're wrong (instead of scrambling to save face/moving the goalposts/muddying the waters/backpedaling/etc.)
- admit when their opponent's argumentation is superior, even conjecturally
Scientists and engineers are trained to do that. How well they do it is another matter entirely.That said, I'd be happier if more than a small handful of forum regulars were able and willing to:
- attempt to view issues from more than just their own narrow viewpoint
- admit when they're wrong (instead of scrambling to save face/moving the goalposts/muddying the waters/backpedaling/etc.)
- admit when their opponent's argumentation is superior, even conjecturally
Where on Earth do you find people in general who are willing to do that?
Josh hates outright immunities
Take that (A)D&D.they're usually bad and don't produce interesting tactics or strategies IME. an efficiency penalty can usually produce a similar tactical consideration without rendering one method of attack fundamentally useless.Immunities are fine as long as they don't blank an entire class, too bad they almost always do.
Immunities suck.
Immunities suck.
Explain for the audience?
The P:E discussion on the SA forums has been interesting for the last few pages. I have been bashed to Oblivion for liking the Infinity Engine UI, not liking Action Queues or Action Bars and for dissing D&D 4E ... lol
The P:E discussion on the SA forums has been interesting for the last few pages. I have been bashed to Oblivion for liking the Infinity Engine UI, not liking Action Queues or Action Bars and for dissing D&D 4E ... lol
FFS, the anti-dice rolls guy :facepalm:
The P:E discussion on the SA forums has been interesting for the last few pages. I have been bashed to Oblivion for liking the Infinity Engine UI, not liking Action Queues or Action Bars and for dissing D&D 4E ... lol
FFS, the anti-dice rolls guy :facepalm:
Yeah been reading that thread myself. There's a veritable goldmine there!
Wait, so games like Deus Ex or VtM: Bloodlines make you think of Fable or a JRPG?
Because what's being advocated is that there is no "THIS IS THE CORRECT CHARACTER" style bullshit. If you make a cunning rogue with two flashing daggers, that's fine, your character is not by rule of the game shit. If you make a witty rapier wielding rogue who dances about in combat, your character is not by rule of the game shit. If you make a fighter, period, the game does not laugh, mock, and punish you.
If you make a stealth oriented character in NWN2, you're fucked. You're just fucked. You can't do shit. Rogues can't do shit because everything is undead. If you chose the "wrong feats" the system arbitrarily punishes you because they're worthless. That's bad game design. Games should not have traps set up just to fuck you over in fucking chargen.
Not you.I'm an anti dice rolls guy? or did you mean one of them
The right way to do resistances is resource spending (spending action/mana/whatever to get rid of effects) and implicit defenses that everyone has but some are better at (AC, saves, dodging).
Josh Sawyer said:Anthropologically (pre-history), most academics who care to theorize believe that pale elves (Glamfellen) left the northern hemisphere at least 12,000 years ago. Some theorize it happened even earlier, up to 50,000 years ago. Almost every theory about why they left and why they traveled all the way to the southern polar region is pure guesswork. Culturally, they bear almost no resemblance to the Sceltrfolc (wood elves) who live in Aedyr and they have no cultural similarities to the Sceltrfolc who live in Eír Glanfath. There are a few elements of Glamfellen grammar and vocabulary that have common roots with Eld Aedyran and are not found in other surrounding languages (e.g. the languages spoken by boreal dwarves), but the similarities end there.
Culturally, Aedyran wood elves are largely indistinct from Aedyran humans (most of whom are ethnically Thyrtan, "Meadow Folk"). They've been living near and migrating with each other for thousands of years -- so long that their related parent languages (Eld Aedyran and Hylspeak) have mostly disappeared from common use. Aedyran humans and elves remain physiologically distinct because they cannot reproduce. However, their cultures have become so intermingled that they had to develop legal concepts to deal with what are effectively culturally-accepted concubines (human-elf and elf-human), haemneg. The Aedyran imperial family is an oddly-tangled union of a reigning human emperor or empress with a secondary set of powers controlled by an elven concubine.
Glanfathan Sceltrfolc are physiologically very similar to Aedyran Sceltrfolc, but culturally they share no similarities. They speak a completely unrelated language, are mostly organized into semi-nomadic tribes, and tend toward suspicion and xenophobia. Like the orlans alongside whom they live, Glanfathan elves believe that they are the stewards and protectors of the ruins in Eír Glanfath -- though they know they did not create them. Aedyran Sceltrfolc tend to loathe and outwardly disparage Glanfathan Sceltrfolc, though there is no real animosity between Sceltrfolc and Glamfellen. They have minimal contact. Outside of boreal dwarves and some far-traveled aumaua, very few people have any contact with Glamfellen.
Physically, wood elves look like bog-standard fantasy elves. Glamfellen are borderline albinos, slightly taller than wood elves, and the males can (and often do) grow facial hair. Some have epicanthic folds, but it is not universally common (as it is with boreal dwarves).