Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
You have really bizarre ideas about what Sawyer thinks about things.
How about linking that one about how every little shit must understand the game. Oh wait, it's in the one you linked too, you just didn't quote that thinking I wouldn't click, huh?
Even when I was making Icewind Dale and IWD2, I could see a lot of new players struggling to understand the rules -- both 2nd Ed. and 3E.
So struggling is bad, game should be made accessible for everybody.
this one thing is probably where i disagree with sawyer the most and i'm glad that i'm not the only one. it's a slippery slope from being inclusive with all players and designing for the lowest common denominator and leading the charge towards decline.
i actually wrote what was effectively a letter to josh sawyer in regards to this. it was the one where i admitted my lack of D&D knowledge when first playing BG2 and then learning what all the little jargon meant many years later. I'm sure some of you remember that. i can't be bothered o look for that long-ass letter. basically i told him that the answer wasn't to reduce the challenge in games, but to teach your players the concepts and trust that they would build upon those concepts.