Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
You are all faggots.
And GUI can be pretty/ornate/artistic/whatever without taking up a lot of space and not using it.
Nope. There are problems that can't really be helped this way, because they don't have exact solutions that can be found in sensible amount of time.That's the wrong question. The right question is "what kind of choice isn't helped by translating it into mathemathical problem?"
I'm not quite sure what you mean, because that seems to be the same thing I wrote. You translate the choice into mathematical problem as it is good for modeling shit and finding solutions. But with enough understanding of the gameplay mechanics I think that any gameplay choice can be translated into mathematical problem and depending on how well you translate it helps you in choosing the optimal solution.
For example you can see battle as tree of events branching from start with each possible outcome being a leaf. If the tree is large and branches a lot (that's one of the major points of random mechanics, BTW), you can't really explore it all and find optimal choices in those branching points that depend on your choices. All you can do is formulate your tactics as set of rules you use when navigating the tree, but it's mere heuristics, not an exact solution. Applying math doesn't help here. OTOH doing a lot of math on HPs, APs and whatever doesn't really make this tactical tree any more complex and tactical decisions more difficult. All it proves is that you can count at primary school level.
This looks horrible. Too many single elements cluttered all over the screen, like some shitty MMO, instead of a solid "bar" of UI.