Blaine
Cis-Het Oppressor
I like the look of the portraits in that mockup. They look a lot like IWD portraits
That's because they're taken directly from IWD.
I like the look of the portraits in that mockup. They look a lot like IWD portraits
No, they are all original PE characters that we know about from the kickstarter:That's because they're taken directly from IWD.
I hope hidden object/trap detection is fast, having to click and wait 1 or 2 seconds even sounds like a chore while exploring and promotes an artificial aproach to the content instead of just naturaly moving around.
Taking the time to observe the environment is artificial ?
The problem here is evidently the player not being able to see how slow movement correlates with searching in an isometric game. They may know it, but the game has no tools to show it without turining it into annyoing little minigame.I think you should have to go slowly, but that there should also be visual "tells" that hint to the player that he should slow down even before the detection kicks in.
No, they are all original PE characters that we know about from the kickstarter:
Whoever puts important UI elements in the fucking corners need to stop trying UI design.
Whoever puts important UI elements in the fucking corners need to stop trying UI design.
BEST UI EVER!!!!!1
That UI is horrible. Holy shit.
That UI is horrible. Holy shit.
I think your irony meter is broken.
So you're playing on 640x480?Whoever puts important UI elements in the fucking corners need to stop trying UI design.
Yeah, clickable UI elements should never be in the quickest and easiest place to reach them.
So you're playing on 640x480?Whoever puts important UI elements in the fucking corners need to stop trying UI design.
Yeah, clickable UI elements should never be in the quickest and easiest place to reach them.
Excidium needs to upgrade to faster cursor, it seems.So you're playing on 640x480?Whoever puts important UI elements in the fucking corners need to stop trying UI design.
Yeah, clickable UI elements should never be in the quickest and easiest place to reach them.
The fastest places to reach on the screen with a mouse are the four corners (right after the current pointer location), even at 1920x1200.
The fastest places to reach on the screen with a mouse are the four corners (right after the current pointer location), even at 1920x1200.
It's not just speed, it's precision. The corners are important since you can hit them with perfect accuracy and zero effort.
The fastest places to reach on the screen with a mouse are the four corners (right after the current pointer location), even at 1920x1200.
Where the fuck are you guys getting this nonsense?
View attachment 1624
Quick question: where's the start menu button?
Now: where's the close window button?
And back button on your browser?
Okay. Next.
Where're the tabs on your browser?
Where's the scroll bar?
How about the taskbar? The tray?
The fastest places to reach on the screen with a mouse are the four corners (right after the current pointer location), even at 1920x1200.
Where the fuck are you guys getting this nonsense?
View attachment 1624
Quick question: where's the start menu button?
Now: where's the close window button?
And back button on your browser?
Okay. Next.
Where're the tabs on your browser?
Where's the scroll bar?
How about the taskbar? The tray?
The fastest places to reach on the screen with a mouse are the four corners (right after the current pointer location), even at 1920x1200.
Where the fuck are you guys getting this nonsense?
For everyone else, it's utterly negligible, and using the central top or bottom is most efficient (OS X does this with its dock, though fuck Macintosh).